📄 gd1.c
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// Room: /u/dubei/u/gumu/jqg/gd1// by dubei #include <room.h>inherit ROOM;void create(){ set("short", "绝情谷底"); set("long", @LONG只见空谷无人,四周花草茂盛。不远处有一寒潭,潭水清澈,潭边削壁环列,宛似身处一口大井之底 。LONG ); set("outdoors", "xiangyang"); setup(); }void init(){ add_action("do_pa", "pa"); add_action("do_jump", "jump");}int do_pa(string arg){ object me = this_player(); if( !arg || arg == "" || arg != "up") return 0; if ((int)me->query_encumbrance() * 100 / (int)me->query_max_encumbrance() >= 20) return notify_fail("你身上负重太多,爬不上去。\n"); if((int)me->query_skill("dodge",1) < 100 ) return notify_fail("以你目前的轻功修为,很难爬上去。\n"); message_vision("$N扒住岩石,小心的爬了上去。\n", me); me->move(__DIR__"qb"); tell_room(environment(me), me->name() + "从谷底爬了上来。\n", ({ me })); return 1; }int do_jump(string arg){ object me; me = this_player(); if (arg != "tan di" ) return 0; if ( !arg ) return 0; if (!living(me)) return 0; message_vision("$N纵身向寒潭跳了进去。\n", me); me->move(__DIR__"ht1"); tell_room(environment(me), me->name() + "从岸上跳了进来。\n", ({ me })); return 1;}
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