📄 dapingtai.c
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// Room: /u/qingyun/jyzj/dapingtai.c// Written by qingyun// Updated by jpei#include <ansi.h>inherit ROOM;void create(){ set("short", "大平台"); set("long", @LONG这是一个三面皆空的极高的平台,平台有十余丈方园,可是半天临空,上既不行,下亦不能,眼前只有茫茫云海,更无去路,平台之上有的是白皑皑的冰雪,既无树木,更无野兽。这时你看见平台的左侧山壁处有一个黑黝黝的山洞(dong)。LONG ); set("exits", ([ "west" : __DIR__"dashibi", ])); set("outdoors", "kunlun"); set("item_desc", ([ "dong" : "一个黑黝黝的山洞,似乎可以钻(zuan)进去。\n" ])); setup();}void init(){ add_action("do_zuan", "zuan"); add_action("do_jump", ({"jump", "tiao", "yue"}));}int do_zuan(string arg){ object me = this_player(); if (arg == "dong") { message("vision", me->name() + "一个溜身,钻进了山洞。\n", environment(me), ({me})); write("你急急忙忙的钻进了洞里,头撞上了山石,直痛你得哇哇大叫。\n"); me->move(__DIR__"shandong"); message("vision", me->name() + "钻了进来,头部撞到了山石上。\n", environment(me), ({me})); return 1; } return 0;}int do_jump(string arg){ object me = this_player(); if (arg == "down"){ message("vision", me->name() + "以纵身,向下跳去。\n", environment(me), ({me})); write("你不顾死活地向下跳去。\n"); me->move(__DIR__"xuedi"); write(HIR"\n啊......你从上面摔了下来,摔得浑身是痛,浑身是伤。\n\n"NOR); me->set_temp("last_damage_from", "跳下悬崖摔"); me->receive_damage("qi", me->query("max_qi")); me->receive_wound("qi", me->query("max_qi") / 2); message("vision", me->name() + "从上面摔了下来。\n", environment(me), ({me})); return 1; } return 0;}
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