📄 zhangfang.c
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// zhangfang.c
inherit NPC;
int ask_for_gongzi();
void create()
{
set_name("帐房先生", ({"zhangfang", "xiansheng"}));
set("long",
"他一身邋遢,整天迷迷糊糊的睡不醒模样。\n");
set("gender", "男性");
set("attitude", "heroism");
set("inquiry",([
"工资" : (: ask_for_gongzi :),
"薪水" : (: ask_for_gongzi :),
"salary" : (: ask_for_gongzi :),
"payment" : (: ask_for_gongzi :),
"gongzi" : (: ask_for_gongzi :),
]));
set("age", 61);
set("shen_type", 0);
set("str", 25);
set("int", 20);
set("con", 20);
set("dex", 25);
set("max_qi", 500);
set("max_jing", 100);
set("neili", 500);
set("max_neili", 500);
set("jiali", 100);
set("combat_exp", 1000);
set("apply/attack", 30);
set("apply/defense", 30);
setup();
carry_object("/clone/misc/cloth")->wear();
add_money("silver", 5);
}
int ask_for_gongzi()
{
object me, payment;
int paytimes;
me = this_player();
if ((int)me->query("yipin/joined") )
{
if (!(int)me->query("yipin/lasttime") )
{
paytimes = 1;
me->set("yipin/lasttime", time() );
}
else
{
paytimes = (int)(time() - me->query("yipin/lasttime"))/86400;
me->set("yipin/lasttime", time() );
}
payment=new("/clone/money/gold");
if (paytimes ==0)
{
tell_object(me, "帐房先生道:你的饷银已经领过了吧。\n");
}
else
{
payment->set_amount(paytimes);
payment->move(me);
tell_object(me, "帐房先生道:这是你的饷银,收好吧。\n");
}
}
else tell_object(me,"帐房先生道:欺负我老糊涂?你根本不是一品堂的人!\n");
return 1;
}
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