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📄 tandi2.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// /d/wudang/tandi2.c  水潭底#include <ansi.h>inherit ROOM;void create(){        set("short",HIB"水潭底"NOR);        set("long", @LONG你身处水潭潭底,潭底细沙如雪,潭水墨蓝,水寒刺骨,寂静一片,阴深恐怖。LONG                                   );        set("objects",([                         __DIR__"npc/eyu" : 1,             ]));        set("outdoors", "武当");        setup();}void init(){        add_action("do_qian",({"qian","dive"}));}int do_qian(string arg){       object me;        me=this_player();        if ( !arg || (arg != "down" && arg != "up" ))            return notify_fail("你象条鱼般在水里游来游去!\n");        if (arg =="down") {           return notify_fail("你想当泥鳅往地下钻呀!\n");          }        else          {message_vision("$N一蹬腿,往上游去。\n", me);           me->receive_damage("jing", 50-(int)me->query_skill("dodge", 1)/20);           me->move(__DIR__"tandi1");           tell_room(environment(me), me->name() + "从水下冒了上来。\n", ({ me }));           return 1;          }     return 1;}/*void drop_ob(object obj){         ::drop_ob(obj);   if objectp(present(obj, environment(me)))    { message_vision(HIY"$N沉到潭底一会就被泥沙掩埋了。\n"NOR, obj);      destruct(obj);     }}void get_ob(object obj){       object me,ob;   me=this_player();   ::get_ob(obj);   me->start_busy(2);   if objectp(present("eyu", environment(me)))    {if (random(3)>2)      message_vision(HIW"泥沙突然一阵翻动,一条凶残的鳄鱼被惊醒了。\n"NOR);      ob=new(__DIR__"eyu");      ob->kill_ob(me);     }}*/

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