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📄 shuitan.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// /d/wudang/shuitan.c  水潭#include <ansi.h>inherit ROOM;void create(){        set("short",HIB"水潭"NOR);        set("long", @LONG这是一碧绿水潭,潭水清澈,水寒刺骨,好象还有什么东西在咬你的脚趾,还是赶快爬上岸吧。LONG                                   );	set("outdoors", "武当");        set("objects",([                       __DIR__"obj/lxshi":1,        ]));        setup();}void init(){        add_action("do_pa","pa");        add_action("do_qian",({"qian","dive"}));}int do_pa(string arg){       object me;        me=this_player();        if ( !arg || arg != "up" )            return notify_fail("你用狗爬式在水里游来游去!\n");        if (present("lianxin shi", me))            return notify_fail("你负荷太重,无法爬上岸!\n");         message_vision("$N浑身湿透,落汤鸡似地爬上了岸。\n", me);         me->move(__DIR__"shibapan");     return 1;}int do_qian(string arg){       object me,tmp;        object *ob;        int i;        me=this_player();        if ( !arg || (arg != "down"))            return notify_fail("你象条鱼般在水里游来游去!\n");        if (arg =="down") {           if (! present("lianxin shi", me))              return notify_fail("由于重力不够,你无法下潜!\n");          message_vision("$N一个猛栽,潜了下去。\n", me);          me->receive_damage("jing", 60-(int)me->query_skill("dodge", 1)/20);          me->move(__DIR__"tandi1");//          me->apply_condition("diving",1);          tell_room(environment(me), me->name() + "从上面潜了下来。\n", ({ me }));          return 1;          }     return 1;}/*void drop_ob(object obj){    drop_ob(obj);  if objectp(present(obj, environment(me)))    { message_vision(HIY"$N渐渐向潭底沉去。\n"NOR, obj);      destruct(obj);    }}*/

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