📄 caiyao.c
字号:
// caiyao.c 采药道长#include <ansi.h>;inherit NPC;string ask_me();int accept_object(object who, object ob);void destroying(object me, object obj);void create(){ set_name("采药道长", ({ "caiyao daozhang", "caiyao" })); set("long", "他是武当山的采药道长。\n"); set("gender", "男性"); set("age", 30); set("attitude", "peaceful"); set("shen_type", 1); set("str", 20); set("int", 20); set("con", 25); set("dex", 20); set("max_qi", 300); set("max_jing", 200); set("neili", 300); set("max_neili", 300); set("combat_exp", 5000); set("score", 1000); set_skill("force", 60); set_skill("dodge", 40); set_skill("unarmed", 40); set_skill("parry", 40); set_skill("sword", 40); set_skill("taiji-jian", 20); set_skill("taoism", 20); map_skill("parry", "taiji-jian"); map_skill("sword", "taiji-jian"); create_family("武当派", 4, "弟子"); set("inquiry", ([ "古道" : (: ask_me :), ])); set("chat_chance", 7); set("chat_msg", ({"采药道长感慨道:想不到这深山里还有一条如此隐蔽的古道。\n","采药道长自我埋怨道:真是大头虾,居然把药锄给弄丢了,哎!还得回去再找一把。\n", }) ); setup(); carry_object("/d/wudang/obj/greyrobe")->wear();}int accept_object(object who, object ob){ object me; object obzi; me=this_player(); if( !who || environment(who) != environment() ) {return 0;} if ( !objectp(ob) ) {return 0; } if ( !present(ob, who) ) return notify_fail("你没有这件东西。"); if ((string)ob->query("id") == "yao chu"){ command("say 这正是我需要的,为了报答你我就带你到一奇异的地方去吧!\n"); remove_call_out("destroying"); call_out("destroying", 1, this_object(), ob); command("say 这捆绳子是我采药用的,你也一并那拿去吧,说不定有用!\n"); obzi=new("/d/wudang/obj/shengzi"); obzi->move(me); me->move("/d/wudang/gudao1"); return 1; } return 0;}string ask_me(){ return "为了发现这古道,我连锄头都丢了,可不能轻易告诉你!\n";}void destroying(object me, object obj){ destruct(obj); return;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -