📄 chashi.old
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// Room: /d/wudang/chashi.c 茶室#include <ansi.h>inherit ROOM;void init();int do_tap(string arg);int do_sit(string arg);int do_jump(string arg);void delete_served(object me);int valid_leave(object me, string dir);void create(){ set("short", "茶室"); set("long", @LONG满屋的果香和茶香,沁人心脾。山西面的茶农们因感激武当弟子保护他们免受土匪的骚乱和官府的苛捐杂税,每年开春采茶季节,总要送来上好的茶叶。这茶叶由少女在三更至日出间采摘,并放在怀中用体温焙制,得天地精华,汇处子体香,故名"女儿香",据说喝了能提精补神,十分珍贵。屋里四周得体地摆着些桌子(table)和椅子(chair),坐满了武当的男女弟子。南边有扇窗子(window),景色宜人。LONG ); set("exits", ([ "north" : __DIR__"donglang2", ])); set("item_desc", ([ "table" : "一张典雅的桃木小桌,上面放着水果盘和饮茶器具。\n", "chair" : "一只青竹打制的靠椅,躺上去摇摇晃晃,好舒服耶!\n", "window" : "可以看得见东南远处桃花一片,拟似彩云盖地,让人神往。窗子下面就是广场.\n", ])); set("objects",([ __DIR__"npc/xiaocui" : 1, __DIR__"obj/mitao" : 2, __DIR__"obj/xiangcha" : 1, ])); set("no_fight", 1); setup();}void init(){ add_action("do_jump", "jump"); add_action("do_tap", "tap"); add_action("do_tap", "knock"); add_action("do_sit", "sit");}int do_jump(string arg){ object me = this_player(); int dex = this_player()->query_dex(); object ob; if (arg != "window" && arg != "out") return command("jump "+arg); me->delete_temp("marks/sit"); me->delete_temp("tea_cup"); message_vision("$N"嗖"地一声跳出窗户。\n", me); { message_vision("结果"啪"地一声$N在下面的广场上摔了个结结实实。\n", me); if ( objectp(ob=present("mi tao", this_player())) ) { message_vision("水蜜桃砸烂了,溅了$N一屁股桃汁。\n", me); destruct(ob); } if ( objectp(ob=present("xiang cha", this_player())) ) { message_vision("杯里的香茶翻了,湿了$N一裤子茶水。\n", me); destruct(ob); } me->receive_damage("qi", 60, me); me->receive_wound("qi", 40, me); me->improve_skill("dodge", random(3)); } else if (dex() <= 26) { message_vision("$N摇摇晃晃地落在下面的广场上,差点摔倒!\n", me); me->improve_skill("dodge", random(2)); } else { message_vision("$N提一口气,姿态潇洒地飘落在下面广场上!\n", me); } me->move(__DIR__"guangchang"); return 1;}int do_tap(string arg){ object me; object cui; if (!arg || (arg != "desk" && arg != "table")) { return notify_fail("你要敲什么?\n"); } me = this_player(); if( !objectp(cui = present("xiao cui", environment(me))) ) if( !me->query_temp("marks/sit") ) return notify_fail("你敲了敲桌子,却没想到有对年轻人从桌底下钻出来,愕然地看着你," +"\n你突然感觉自己很愚蠢。\n"); if( me->query_temp("marks/served") ) { message_vision("小翠不耐烦地对$N说道:刚给你上过茶你接着就要,"+ "你是个Robot我可不是啊!\n", me); return notify_fail(""); } message_vision("$N端坐在桌前,轻轻扣了下桌面,小翠莞尔一笑,过来招呼。\n", me); cui->serve_tea(me) ; me->set_temp("marks/served", 1);// remove_call_out("delete_served"); call_out("delete_served", 10, me); return 1;}void delete_served(object me){ if ( objectp(me) ) me->delete_temp("marks/served");}int do_sit(string arg){ if ( !arg || (arg != "chair") ) return notify_fail("你要坐什么上面?\n"); if (this_player()->query_temp("marks/sit")) return notify_fail("你已经有了个座位了。\n"); this_player()->set_temp("marks/sit", 1); return notify_fail("你找了个空位座下,等着上茶。\n");}int valid_leave(object me, string dir){ if ( (dir == "north") && ( present("xiang cha", this_player()) || present("mi tao", this_player()) ) && objectp(present("xiao cui", environment(me))) ) switch ( random(2) ) { case 0: return notify_fail ("小翠把嘴一撇:吃饱了喝足了还不够,临走怀里还揣上一些,小女子也替您脸红呢!\n"); break; case 1: message_vision("小翠对$N道了个万福:张真人吩咐,饮食不得带出茶房。", me); return notify_fail("\n"); break; } me->delete_temp("marks/sit"); me->delete_temp("tea_cup"); return ::valid_leave(me, dir);}
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