tandi1.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 58 行

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// /d/wudang/tandi1.c  水潭底#include <ansi.h>inherit ROOM;void create(){        set("short",HIB"水潭底"NOR);        set("long", @LONG你身处碧绿潭水中,潭水清澈,水寒刺骨,周围鱼虾罕见,如进了死城一般。LONG                                   );	set("outdoors", "武当");        setup();}void init(){       add_action("do_qian",({"qian","dive"}) );}int do_qian(string arg){       object me;        me=this_player();        if ( !arg || (arg != "down" && arg != "up" ))            return notify_fail("你象条鱼般在水里游来游去!\n");        if (arg =="down") {           if (! present("lianxin shi", me))              return notify_fail("由于重力不够,你无法继续下潜!\n");          message_vision("$N一个猛栽,潜了下去。\n", me);          me->receive_damage("jing", 60-(int)me->query_skill("dodge", 1)/20);          me->move(__DIR__"tandi2");          tell_room(environment(me), me->name() + "从上面潜了下来。\n", ({ me }));          return 1;          }        else          {message_vision("$N一蹬腿,往上游去。\n", me);           me->receive_damage("jing", 50-(int)me->query_skill("dodge", 1)/20);           me->move(__DIR__"shuitan");//           me->clear_condition("diving");           tell_room(environment(me), me->name() + "从水下冒了上来。\n", ({ me }));           return 1;          }     return 1;}/*void drop_ob(object obj){         ::drop_ob(obj);   if objectp(present(obj, environment(me)))    {  message_vision(HIY"$N渐渐向潭底沉去。\n"NOR, obj);      destruct(obj);    }}*/

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