📄 langmei.c
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// tyroad11.c 桃园小路// by Marz inherit ROOM;#include "feng.h"string* npcs = ({ "little_monkey", "monkey", "little_monkey", "little_bee", "bee", "little_bee",}); void do_tao();int do_zhai(string arg);void create(){ int i = random(sizeof(npcs)); set("short", "榔梅园"); set("long", @LONG眼前豁然开朗,你轻松地走在榔梅园的小路上。两边是桃树林(tree),树上盛开着粉红的桃花,红云一片,望不到边。不时有蜜蜂「嗡嗡」地飞过,消失在在花丛中;几只猴子在树上互相追逐着,叽叽喳喳地争抢桃子。远处是高高的天柱峰(feng)。LONG ); set("outdoors", "wudang"); set("exits", ([ "east" : __DIR__"lameigt", ])); set("item_desc", ([ "feng" : "请用look feng来看。\n", "tree" : "这是一片桃林,上面结满了水蜜桃,引得人哈喇子都掉下来了。\n" ])); set("objects", ([ CLASS_D("wudang") + "/shouyuan" : 1, __DIR__"npc/"+npcs[i] : 1 ])); set("taocount",2);// set("no_clean_up", 0); setup();}void init(){ add_action("look_feng", "look"); add_action("do_zhai","zhai");}int do_zhai(string arg){ object tao; if( !arg || arg=="" ) {message_vision("你想摘什么?\n", this_player());return 1;} if( arg=="tao"||arg=="taozi" ) { if(query("taocount") > 0){ message_vision( "$N桃树上摘下一个熟透的水蜜桃。\n" , this_player()); tao = new(__DIR__"obj/mitao"); tao->move(this_player()); add("taocount",-1); return 1; }else message_vision( "你这么着急呀?桃还没熟呢。\n" , this_player()); remove_call_out("do_tao"); call_out("do_tao",60); return 1; } return 0;}void do_tao(){ set("taocount",2);}
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