📄 solider3.c
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#include <ansi.h>inherit NPC;void create(){ set_name("值勤兵", ({ "solider", "garrison" }) ); set("long","这是个正在执行守城任务的值勤兵,虽然和许多武林人物比起来,值勤兵们的武功\n""实在平常,但他们是有组织、有纪律的战士,谁也不轻易地招惹他们。\n""[31m你最好也不要招惹他们。如果你来巡城,可问他findbaogao. [37m\n"); set("attitude", "friendly"); set("shen_type", 1); set("str", 40); set("int", 40); set("con", 40); set("dex", 40); set("combat_exp", 50000+random(300000)); set_skill("unarmed", 70+random(100)); set_skill("dagger", 70+random(100)); set_skill("parry", 70+random(100)); set_skill("dodge", 70+random(100)); set_skill("move", 100+random(100)); set_temp("apply/attack", 70); set_temp("apply/defense", 70); set_temp("apply/damage", 30); set_temp("apply/armor", 70); set_temp("apply/move", 100); setup(); carry_object(__DIR__"obj/kiujia")->wear(); carry_object(__DIR__"obj/longdagger")->wield();}void init(){ add_action("do_xunchen", "findbaogao");}int do_xunchen(){ object *ob_list; object obn; int i; object me = this_player(); if (present("xunchen3", me)) { message_vision("$N对着$n说:你身上不是已经有这里的巡城报告了吗!!\n", this_object(), me); return 1; } else obn=new(__DIR__"xunchen3"); obn->random(1); obn->move(me); command("say 巡城报告,你拿去给王大人吧!"); return 1;}//}
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