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📄 guitong.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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/*  <SecCrypt CPL V3R05>  */ //  created  7/6/1997  by  snowcat#include  <ansi.h>inherit  NPC;object  room  =  0;void  create(){    set_name("青鬏龟童",  ({"gui  tong",  "tong"  }));    set("gender",  "男性");    set("age",  13);    set("per",  30);    set("long",  "一位扎着青鬏的龟童。\n");    set("combat_exp",  5000);    set_skill("force",  50);    set_skill("unarmed",  50);    set_skill("dodge",  50);    set_skill("parry",  50);    set("gin",  500);    set("max_gin",  500);    set("kee",  500);    set("max_kee",  500);    set("sen",  500);    set("max_sen",  500);    set("force",  150);    set("max_force",  150);    set("mana",  150);    set("max_mana",  150);    set("force_factor",  10);    setup();    carry_object(__DIR__"obj/linen")->wear();}void  init(){    ::init();    add_action("do_fight",  "fight");    add_action("do_kill",  "kill");    if  (room  ==  0)        room  =  environment  (this_object());}void  refuse_message  (object  me,  object  who){    message_vision  ("$N说:别别,杀$N哪有赛龟有趣。\n",me,who);}int  do_fight(string  arg){    object  who  =  this_player();    object  me  =  this_object();    if  (arg  &&  present(arg,environment(who))==me)    {        message_vision  ("$N看样子输红了眼,想找$n打架。\n",who,me);        refuse_message  (me,who);        return  1;    }    return  0;}int  do_kill(string  arg){    object  who  =  this_player();    object  me  =  this_object();    if  (arg  &&  present(arg,environment(who))==me)    {        message_vision  ("$N看样子输红了眼,想杀$n。\n",who,me);        refuse_message  (me,who);        return  1;    }    return  0;}

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