📄 qianke.c
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/* <SecCrypt CPL V3R05> */ // created 7/6/1997 by snowcat#include <ansi.h>inherit NPC;object room = 0;void create(){ set_name("签客", ({"qian ke", "ke" })); set("gender", "男性"); set("age", 30); set("per", 30); set("long", "一位精瘦的签客。\n"); set("combat_exp", 5000); set_skill("force", 50); set_skill("unarmed", 50); set_skill("dodge", 50); set_skill("parry", 50); set("gin", 500); set("max_gin", 500); set("kee", 500); set("max_kee", 500); set("sen", 500); set("max_sen", 500); set("force", 150); set("max_force", 150); set("mana", 150); set("max_mana", 150); set("force_factor", 10); setup(); carry_object(__DIR__"obj/magua")->wear();}void init(){ ::init(); add_action("do_fight", "fight"); add_action("do_kill", "kill"); add_action("do_steal", "steal"); add_action("do_cast", "cast"); add_action("do_exert", "exert"); if (room == 0) room = environment (this_object());}void refuse_message (object me, object who){ message_vision ("$N向$n摇了摇头。\n",me,who);}int do_fight(string arg){ object who = this_player(); object me = this_object(); if (arg && present(arg,environment(who))==me) { message_vision ("$N看样子输红了眼,想找$n打架。\n",who,me); refuse_message (me,who); return 1; } return 0;}int do_kill(string arg){ object who = this_player(); object me = this_object(); if (arg && present(arg,environment(who))==me) { message_vision ("$N看样子输红了眼,想杀$n。\n",who,me); refuse_message (me,who); return 1; } return 0;}int do_cast(string arg){ object who = this_player(); object me = this_object(); message_vision ("$N看样子输红了眼,想念咒语。\n",who,me); refuse_message (me,who); return 1;}int do_exert(string arg){ object who = this_player(); object me = this_object(); message_vision ("$N看样子输红了眼,想施内功。\n",who,me); refuse_message (me,who); return 1;}int do_steal(string arg){ object who = this_player(); object me = this_object(); message_vision ("$N看样子输红了眼,鬼鬼祟祟地想偷什么。\n",who,me); refuse_message (me,who); return 1;}
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