📄 man1.c
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#include <ansi.h>inherit NPC;mapping *data=({(["name":"行人", "id":"xing ren", "mw":1, ]),(["name":"商人", "id":"shang ren", "mw":-1, ]),(["name":"旅客", "id":"lv ke", "mw":1, ]),(["name":"门人", "id":"men ren", "mw":1, ]),(["name":"学徒", "id":"xue tu", "mw":1, ]),(["name":"无赖汉", "id":"wu lai", "mw":-1, ]),(["name":"浪人", "id":"lang ren", "mw":-1, ]),(["name":"行者", "id":"xing she", "mw":1, ]),(["name":"亡命徒", "id":"tu", "mw":-1, ]),(["name":"客商", "id":"ke shang", "mw":-1, ]),(["name":"小侍", "id":"xiao shi", "mw":1, ]),(["name":"老色鬼", "id":"se gui", "mw":-1, ]),(["name":"青年", "id":"qing nian", "mw":1, ]),(["name":"年轻人", "id":"nian qing", "mw":1, ]),});void create(){ mapping npc; npc=data[random(sizeof(data))]; set_name(HIC+npc["name"]+NOR,({ npc["id"] })); if( random(10)<5) set("gender","男性"); else set("gender","女性"); set("age",20+random(30)); set("combat_exp",5000+random(5000)); set_temp("apply/attack",20); set_temp("apply/defense",20); set_temp("apply/armor",20); set("max_force",500); set_skill("unarmed",30); set_skill("parry",30); set_skill("dodge",30); set("shen_type",npc["mw"]); set("chat_chance", 10); set("chat_msg", ({ (: random_move :), }) ); setup(); carry_object("/clone/cloth/cloth")->wear(); add_money("silver",5+random(5));}
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