📄 man3.c
字号:
#include <ansi.h>inherit NPC;mapping *data=({(["name":"东北大汉", "id":"han", "mw":1, ]),(["name":"瘪三", "id":"biesan", "mw":-1, ]),(["name":"捕头", "id":"bu tou", "mw":1, "weapon":"blade", ]),(["name":"强人", "id":"ren", "mw":-1, "weapon":"blade", ]),(["name":"少林僧人","id":"seng", "mw":1, "weapon":"club", ]),(["name":"少林恶僧","id":"seng", "mw":-1, "weapon":"club", ]),(["name":"武士", "id":"wushi", "mw":1, "weapon":"sword", ]),(["name":"强盗头", "id":"qiang dao", "mw":-1, "weapon":"hammer",]),(["name":"云游僧", "id":"seng", "mw":1, "weapon":"blade", ]),(["name":"恶僧", "id":"seng", "mw":-1, "weapon":"sword",]),(["name":"带刀侍卫","id":"shiwei", "mw":1, "weapon":"blade", ]),(["name":"山贼", "id":"sanzei", "mw":-1, "weapon":"throwing",]),});void create(){ mapping npc; string weapon; npc=data[random(sizeof(data))]; weapon=npc["weapon"]; set_name(HIR+npc["name"]+NOR,({ npc["id"] })); set("age",20+random(30)); set("combat_exp",50000+random(50000)); set_temp("apply/attack",90); set_temp("apply/defense",90); set_temp("apply/armor",50); set("max_force",1000); if( weapon) set_skill(weapon,60); set_skill("unarmed",60); set_skill("parry",60); set_skill("dodge",60); set("shen_type",npc["mw"]); setup(); carry_object("/clone/cloth/cloth")->wear(); set("chat_chance", 10); set("chat_msg", ({ (: random_move :), }) ); if( weapon)// carry_object("/clone/weapon/"+weapon)->wield(); add_money("silver",20+random(20));}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -