man3.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 51 行

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#include <ansi.h>inherit NPC;mapping *data=({(["name":"东北大汉",	"id":"han",		"mw":1,	]),(["name":"瘪三",	"id":"biesan",	"mw":-1,	]),(["name":"捕头",	"id":"bu tou",	"mw":1,	"weapon":"blade",	]),(["name":"强人",	"id":"ren",		"mw":-1,	"weapon":"blade",	]),(["name":"少林僧人","id":"seng",		"mw":1,	"weapon":"club",	]),(["name":"少林恶僧","id":"seng",		"mw":-1,	"weapon":"club",	]),(["name":"武士",	"id":"wushi",		"mw":1,	"weapon":"sword",	]),(["name":"强盗头",	"id":"qiang dao",	"mw":-1,	"weapon":"hammer",]),(["name":"云游僧",	"id":"seng",		"mw":1,	"weapon":"blade",	]),(["name":"恶僧",	"id":"seng",		"mw":-1,	"weapon":"sword",]),(["name":"带刀侍卫","id":"shiwei",	"mw":1,	"weapon":"blade",	]),(["name":"山贼",	"id":"sanzei",	"mw":-1,	"weapon":"throwing",]),});void create(){	mapping npc;	string weapon;	npc=data[random(sizeof(data))];	weapon=npc["weapon"];	set_name(HIR+npc["name"]+NOR,({ npc["id"] }));	set("age",20+random(30));	set("combat_exp",50000+random(50000));	set_temp("apply/attack",90);	set_temp("apply/defense",90);	set_temp("apply/armor",50);	set("max_force",1000);	if( weapon)	set_skill(weapon,60);	set_skill("unarmed",60);	set_skill("parry",60);	set_skill("dodge",60);	set("shen_type",npc["mw"]);	setup();	carry_object("/clone/cloth/cloth")->wear();        set("chat_chance", 10);        set("chat_msg", ({                (: random_move :),        }) );	if( weapon)//		carry_object("/clone/weapon/"+weapon)->wield();	add_money("silver",20+random(20));}       

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