📄 man6.c
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#include <ansi.h>inherit NPC;mapping *data=({(["name":"星宿元老", "id":"yuanlao", "mw":-1, ]),(["name":"日月教长老", "id":"zhanglao", "mw":1, ]),(["name":"灵蛇岛岛主", "id":"daozhu", "mw":-1, "weapon":"blade", ]),(["name":"丐帮长老", "id":"zhanglao", "mw":1, "weapon":"club", ]),(["name":"天下会会长", "id":"huizhang", "mw":1, "weapon":"blade", ]),(["name":"嵩山派隐者", "id":"yinzhe", "mw":-1, "weapon":"sword", ]),(["name":"御前侍卫长", "id":"zhang", "mw":1, "weapon":"sword", ]),(["name":"少林禅师", "id":"chanshi", "mw":1, "weapon":"blade",]),(["name":"灵鹫宫长老", "id":"zhanglao", "mw":-1, "weapon":"whip", ]),(["name":"山大王", "id":"daiwang", "mw":-1, "weapon":"throwing",]),(["name":"黑社会老大", "id":"laoda", "mw":-1, "weapon":"hammer", ]),(["name":"无量山掌门", "id":"zhangmen", "mw":1, "weapon":"sword",]),});void create(){ mapping npc; string weapon; npc=data[random(sizeof(data))]; weapon=npc["weapon"]; set_name(HIM+npc["name"]+NOR,({ npc["id"] })); set("age",20+random(30)); set("combat_exp",1000000+random(1000000)); set_temp("apply/attack",250); set_temp("apply/defense",250); set_temp("apply/armor",90); set("max_force",2000); if( weapon) set_skill(weapon,200); set_skill("unarmed",200); set_skill("parry",200); set_skill("dodge",200); set("shen_type",npc["mw"]); set("chat_chance", 10); set("chat_msg", ({ (: random_move :), }) ); setup(); carry_object("/clone/cloth/cloth")->wear(); if( weapon)// carry_object("/clone/weapon/"+weapon)->wield(); add_money("silver",50+random(50));}
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