📄 man5.c
字号:
#include <ansi.h>inherit NPC;mapping *data=({(["name":"明教帮众", "id":"bang", "mw":1, ]),(["name":"日月邪教徒", "id":"tu", "mw":-1, ]),(["name":"天地会帮众", "id":"bang", "mw":1, "weapon":"blade", ]),(["name":"丐帮弟子", "id":"dizi", "mw":1, "weapon":"club", ]),(["name":"天下会帮众", "id":"bang", "mw":1, "weapon":"blade", ]),(["name":"星宿弟子", "id":"dizi", "mw":-1, "weapon":"blade", ]),(["name":"御前侍卫", "id":"shiwei", "mw":1, "weapon":"sword", ]),(["name":"武当派弃徒", "id":"dizi", "mw":-1, "weapon":"sword",]),(["name":"华山派弃徒", "id":"dizi", "mw":-1, "weapon":"sword", ]),(["name":"灵鹫宫使者", "id":"shizhe", "mw":-1, "weapon":"whip",]),(["name":"灵蛇岛使者", "id":"shizhe", "mw":-1, "weapon":"blade", ]),(["name":"明教接引使", "id":"shi", "mw":1, "weapon":"hammer",]),});void create(){ mapping npc; string weapon; npc=data[random(sizeof(data))]; weapon=npc["weapon"]; set_name(HIW+npc["name"]+NOR,({ npc["id"] })); set("age",20+random(30)); set("combat_exp",500000+random(500000)); set_temp("apply/attack",220); set_temp("apply/defense",220); set_temp("apply/armor",80); set("max_force",1500); if( weapon) set_skill(weapon,150); set_skill("unarmed",150); set_skill("parry",150); set_skill("dodge",150); set("shen_type",npc["mw"]); set("chat_chance", 10); set("chat_msg", ({ (: random_move :), }) ); setup(); carry_object("/clone/cloth/cloth")->wear(); if( weapon)// carry_object("/clone/weapon/"+weapon)->wield(); add_money("silver",40+random(40));}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -