📄 man4.c
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#include <ansi.h>inherit NPC;mapping *data=({(["name":"关东大汉", "id":"han", "mw":1, ]),(["name":"关西强人", "id":"ren", "mw":-1, ]),(["name":"巡捕头领", "id":"touling", "mw":1, "weapon":"blade", ]),(["name":"蒙面强盗", "id":"qiangdao", "mw":-1, "weapon":"blade", ]),(["name":"修行僧", "id":"seng", "mw":1, "weapon":"club", ]),(["name":"铁头陀", "id":"toutuo", "mw":-1, "weapon":"blade", ]),(["name":"锦衣卫", "id":"wei", "mw":-1, "weapon":"sword", ]),(["name":"东厂侍卫", "id":"shiwei", "mw":-1, "weapon":"whip",]),(["name":"云游道士", "id":"daoshi", "mw":1, "weapon":"sword", ]),(["name":"淫道", "id":"dao", "mw":-1, "weapon":"sword",]),(["name":"带刀武官", "id":"guan", "mw":1, "weapon":"blade", ]),(["name":"山贼头", "id":"dou", "mw":-1, "weapon":"hammer",]),});void create(){ mapping npc; string weapon; npc=data[random(sizeof(data))]; weapon=npc["weapon"]; set_name(HIY+npc["name"]+NOR,({ npc["id"] })); set("age",20+random(30)); set("combat_exp",250000+random(250000)); set_temp("apply/attack",150); set_temp("apply/defense",150); set_temp("apply/armor",60); set("max_force",1200); if( weapon) set_skill(weapon,100); set_skill("unarmed",100); set_skill("parry",100); set_skill("dodge",100); set("shen_type",npc["mw"]); setup(); set("chat_chance", 10); set("chat_msg", ({ (: random_move :), }) ); carry_object("/clone/cloth/cloth")->wear(); if( weapon)// carry_object("/clone/weapon/"+weapon)->wield(); add_money("silver",30+random(30));}
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