📄 man2.c
字号:
#include <ansi.h>inherit NPC;mapping *data=({(["name":"壮汉", "id":"han", "mw":1, ]),(["name":"老流氓", "id":"liumang", "mw":-1, ]),(["name":"捕快", "id":"bu kuai", "mw":1, "weapon":"blade", ]),(["name":"流串犯", "id":"fan", "mw":-1, "weapon":"blade", ]),(["name":"武僧", "id":"seng", "mw":1, "weapon":"club", ]),(["name":"恶头陀", "id":"toutuo", "mw":-1, "weapon":"blade", ]),(["name":"侠客", "id":"xiake", "mw":1, "weapon":"sword", ]),(["name":"强盗", "id":"qiang dao", "mw":-1, "weapon":"throwing",]),(["name":"壮士", "id":"shi", "mw":1, ]),(["name":"恶汉", "id":"ehan", "mw":-1, ]),(["name":"壮丁", "id":"ding", "mw":1, ]),(["name":"凶汉", "id":"han", "mw":-1, ]),});void create(){ mapping npc; string weapon; npc=data[random(sizeof(data))]; weapon=npc["weapon"]; set_name(HIG+npc["name"]+NOR,({ npc["id"] })); set("age",20+random(30)); set("combat_exp",25000+random(25000)); set_temp("apply/attack",60); set_temp("apply/defense",60); set_temp("apply/armor",40); set("max_neili",800); if( weapon) set_skill(weapon,40); set_skill("unarmed",40); set_skill("parry",40); set_skill("dodge",40); set("shen_type",npc["mw"]); set("chat_chance", 10); set("chat_msg", ({ (: random_move :), }) ); setup(); carry_object("/clone/cloth/cloth")->wear(); if( weapon)// carry_object("/clone/weapon/"+weapon)->wield(); add_money("silver",10+random(10));}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -