📄 shopman.c
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// chen.c// Jay 5/7/96inherit NPC;inherit F_DEALER;void create(){ set_name("王阿婆", ({ "wang apo", "wang", "apo" })); set("title", "杂货铺老板娘"); set("shen_type", 1); set("str", 20); set("gender", "女性"); set("age", 55); set("long", "王阿婆久居平安城,据说她年轻时很有几分风韵,\n" "当时的绝情星星还追求过她。\n"); set("combat_exp", 800); set("attitude", "friendly"); set("inquiry", ([ "绝情星星" : "他怎会看上我呢,唉。\n", "name" : "婆婆我夫家姓王。所以叫王阿婆。\n", "here" : "平安城是个地方,很安全。\n", ])); set("vendor_goods", ({ "/d/pingan/npc/shop/xiuhua", "/d/pingan/npc/shop/flower_shoe", "/d/pingan/npc/shop/pink_cloth", "/d/pingan/npc/shop/goldring", "/d/pingan/npc/shop/necklace",// "/d/pingan/npc/shop/mianju", "/d/pingan/npc/shop/mabudai", "/d/pingan/npc/shop/sleepbag", })); setup(); carry_object("/d/city/obj/flower_shoe")->wear();}void init(){ object ob; ::init(); if (interactive(ob = this_player()) && !is_fighting()) { remove_call_out("greeting"); call_out("greeting", 1, ob); } add_action("do_list", "list"); add_action("do_buy", "buy");}void greeting(object ob){ if (!ob || environment(ob) != environment()) return; switch(random(2)) { case 0 : say("王阿婆笑眯眯地说道:人客来坐。\n"); break; case 1 : say("王阿婆说道:可嘴的,你要买什?\n"); break; }}
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