📄 marry_card.c
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// marry_card.c#include <ansi.h>inherit ITEM;void create(){ set_name("结婚证书", ({"jiehunzheng","marrycard","jiehun zheng","zheng"}) ); set_weight(10); set("no_get",1); set("no_beg",1); set("no_put",1); set("no_steal",1); set("no_drop","你的婚约不能丢弃, 只能去解除婚约。\n"); if( clonep() ) set_default_object(__FILE__); else { set("unit", "本"); set("material", "paper"); }}//void init()//{// add_action("do_put","put");// add_action("do_coupletalk", "coupletalk");// add_action("do_coupletalk", "ct");// add_action("do_cemote", "cm" );//}int do_put(string arg){ object me = this_player(); if(arg!="marrycard in corpse") return 0; else { tell_object(me,"这是你最珍贵的东西,怎么可以放到那儿去?\n"); return 1; }}int do_cemote(string arg){ object *list, me; object couple_ob; string target, tmpstr1, tmpstr2,str1,str2; string cardname; int i; me = this_player(); list = all_inventory(this_player()); i = sizeof(list); while (i--) { if (((string)list[i]->query("id")) == "marrycard") cardname = list[i]->query("name"); } if (sscanf(cardname,"你和%s的婚约" ,target)!=1) return notify_fail("你没有伴侣.\n"); couple_ob = find_player(target); if( !couple_ob ) return notify_fail("你的伴侣现在听不见你,或者已经离开游戏了。\n"); if ((string)couple_ob->query("gender") != "女性") { tmpstr1 = "老婆"; tmpstr2 = "老公"; str1 = "她"; str2 = "他"; } else { tmpstr1 = "老公"; tmpstr2 = "老婆"; str1 = "他"; str2 = "她"; } if (!arg) { write( MAG "你又深情的想念你的爱侣了。\n" NOR); tell_room(environment(me), CYN+(string)me->name()+ "又深情的想念"+str1+"的爱侣"+ (string)couple_ob->name()+ "了。\n" +NOR, ({me, couple_ob})); tell_object(couple_ob, sprintf(MAG "%s %s 又在深情的想你了\n"NOR, tmpstr1,me->name(1) )); return 1; } if (environment(me) == environment(couple_ob ) ) { if (arg == "kiss") { write( MAG "你拥住你的爱侣,深深的一吻,许久...许久...\n" NOR); tell_room(environment(me), CYN+(string)me->name()+ "拥住"+(string)couple_ob->name()+",深深的一吻。\n" +NOR, ({me, couple_ob})); tell_object(couple_ob, sprintf(MAG "%s %s 拥住你,深深的一吻,许久...许久...\n"NOR,tmpstr1,me->name(1))); } if (arg == "bye") { write( MAG "你含泪凝望着你的爱侣,哽咽道: 又要分手了,何时才能长相聚不分离呀......\n" NOR); tell_room(environment(me), CYN+(string)me->name()+ "拥住"+(string)couple_ob->name()+",深深的一吻。\n" +NOR, ({me, couple_ob})); tell_object(couple_ob, sprintf(MAG "%s %s 含泪凝望着你,哽咽道: 又要分手了,何时才能长相聚不分离呀......\n"NOR,tmpstr1,me->name(1))); } } return 1;}int do_coupletalk(string arg){ object *list, me; object couple_ob; string target, tmpstr1, tmpstr2; string cardname; int i; me = this_player(); list = all_inventory(this_player()); i = sizeof(list); while (i--) { if (((string)list[i]->query("id")) == "marrycard") cardname = list[i]->query("name"); } if (sscanf(cardname,"你和%s的婚约" ,target)!=1) return notify_fail("你没有伴侣.\n"); couple_ob = find_player(target); if( !couple_ob ) return notify_fail("你的伴侣现在听不见你,或者已经离开游戏了。\n"); if ((string)couple_ob->query("gender") != "女性") { tmpstr1 = "老婆"; tmpstr2 = "老公"; } else { tmpstr1 = "老公"; tmpstr2 = "老婆"; } write(sprintf(MAG"你对%s %s 说:%s\n"NOR, tmpstr2,couple_ob->name(1), arg )); tell_object(couple_ob, sprintf(MAG "%s %s 对你说:%s\n"NOR, tmpstr1,me->name(1), arg )); return 1;}void owner_is_killed(){ object me = this_player(); write(HIW"尸体中的婚卡化为云烟消失了……\n"NOR); destruct(this_object());}string query_autoload(){ object *list, me; object couple_ob; string target,cardname; int i; me = this_player(); list = all_inventory(this_player()); i = sizeof(list); while (i--) { if (((string)list[i]->query("id")) == "marrycard") cardname = list[i]->query("name"); } sscanf(cardname,"你和%s的婚约" ,target); return target;}void autoload(string arg){ int i; object couple_ob; object me; string tmpstr, tmpstr1;// me = this_player(); couple_ob = find_player(arg); if (couple_ob) { if ((string)couple_ob->query("gender") != "女性") { tmpstr1 = "老公"; tmpstr = "老婆"; } else { tmpstr1 = "老婆"; tmpstr = "老公"; } write(sprintf( MAG "你的%s也在这里,快去找啦...\n"NOR,tmpstr1)); tell_object(couple_ob , sprintf( MAG "你的%s来啦,快去接...\n" NOR, tmpstr));//me->name(1)+"("+me->query("id")+")",environment(me))->query("name") ); } set("name","你和"+arg+"的婚约");}
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