📄 weibing.c
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inherit NPC;void create(){ set_name("卫兵", ({ "wei bing", "bing" }) ); set("long","这是个正在执行巡逻任务的卫兵,谁也不轻易地招惹他们。\n""你最好也不要招惹他们。 \n"); set("attitude", "heroism"); set("pursuer", 1); set("vendetta_mark", "authority"); set("str", 27); set("int", 26); set("con", 25); set("combat_exp", 200000+random(10000000)); set("chat_chance_combat", 15); set("chat_msg_combat", ({ "卫兵喝道:龟儿子,还不快给老子放下武器束手就缚?\n", "卫兵喝道:你娃竟敢拒捕?反了!反了!\n" }) ); set_skill("unarmed", 660); set_skill("force", 660); set_skill("blade", 660); set_skill("dodge", 660); set_skill("parry", 660); set_temp("apply/attack", 650); set_temp("apply/defense", 650); set_temp("apply/armor", 650); set_temp("apply/damage", 630); set("neili", 10000); set("max_neili", 500); set("jiali", 300); setup(); carry_object("/d/city/obj/tiejia")->wear(); carry_object("/d/city/obj/gangdao")->wield();}void init(){ object ob; ::init(); if (!living(this_object())) return; if (interactive(ob = this_player())){ if ( (int)ob->query_condition("killer") ){ command("say 哈!总算给大爷逮住了,杀人犯,那里逃?\n"); ob->start_busy(2); remove_call_out("kill_ob"); call_out("kill_ob", 0, ob); } if( this_player()->query_temp("illicit") ){ command("say 盐枭!那里逃?\n"); remove_call_out("kill_ob"); call_out("kill_ob", 0, ob); } } add_action("do_kill","kill"); add_action("do_kill","hit");}int do_kill(string arg){ object ob; if (living(this_object()) && this_object()->id(arg)){ command("say 想打架?兄弟们,上!"); if (ob=present("wu jiang",environment())) ob->kill_ob(this_player()); if (ob=present("guan bing",environment())) ob->kill_ob(this_player()); } return 0;}int accept_fight(object me){ command("say 大爷我正想找人杀呐,今天算你倒霉。\n"); me->apply_condition("killer", 500); kill_ob(me); return 1;}
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