📄 dadian3.c
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// This is a room made by wsl.inherit ROOM;void create(){ set("short", "大殿"); set("long",@LONG沿着"水银"河,走到了大殿的尽头,这里更是金碧辉煌,迎面是一个龙头宝座,用纯金铸造而成,宝座上囊嵌无数的宝石,上方有个硕大的龙头,也是由金玉所成,巍是壮观。东面有扇巨大的石门,但却是关着的。LONG); set("exits", ([ "south" :__DIR__"dadian2",])); set("qiao",1); setup();}void init(){ add_action("do_look","look"); add_action("do_climb","climb"); add_action("do_qiao","qiao"); add_action("do_jump","jump");}int do_look(string arg){ object me=this_player(); if (!arg) return 0;// if (!me->query_temp("killer")) return 0;// if (!me->query_temp("climb")) return 0; switch (arg){ case "龙头": if (query("qiao")) write("细看这个龙头,两眼炯炯有神,似乎有些异处。\n"); else write("细看这个龙头,才发现龙头少了两个龙珠子。\n"); return 1; case "石门": write("石门上有两个门环,却看不到一丝缝隙,门环上有\n两个洞,不知道是做什么用的。\n"); me->set_temp("look",1); return 1; } return 0;}int do_climb(string arg){ object me=this_player(); object weapon; if(!arg) return 0; if(!me->query_temp("look")) return 0; if(arg != "龙角") return notify_fail("你要往那爬呀?\n"); if(me->query_temp("chan")) return notify_fail("你已经在龙头上了。\n"); if (!objectp(weapon = me->query_temp("weapon"))) return notify_fail("这里光溜溜的,你怎么爬呀。\n"); if (weapon->query("skill_type")!="whip") return notify_fail("你还是找条绳子什么的,也许会爬得上去哦。\n"); message_vision("$N使出"+weapon->query("name")+",往上一抛,缠在龙角上。\n然后$N施展轻功,爬到了龙头上。\n",me); me->set_temp("chan",1); return 1;}int do_qiao(string arg){ object me=this_player(); object weapon,ob; if(!arg) return 0; if(!me->query_temp("chan")) return notify_fail("你够不着。\n"); if(!query("qiao")) return notify_fail("你还要橇什么?\n"); if(arg != "龙眼") return notify_fail("你想撬什么嘛?\n"); if (!objectp(weapon = me->query_temp("weapon"))) return notify_fail("用手啊,也许找些什么工具来会好点哦。\n"); if (weapon->query("skill_type")!="throwing") return notify_fail("你举起手中"+weapon->query("name")+"挥舞了几下,才发现这样东西不好使也。\n"); message_vision("$N掏出一把"+weapon->query("name")+",使劲地撬了起来。\n$N连吃奶的力气都用上了,终于撬起了两个硕大的龙眼。\n",me); message_vision("龙眼好像可以放(pushin)到什么地方去。\n",me); ob=new(__DIR__"obj/longzhu.c"); if (!ob->move(me)) ob->move(this_object()); ob=new(__DIR__"obj/longzhu.c"); if (!ob->move(me)) ob->move(this_object()); set("qiao",0); return 1;}int do_jump(string arg){ object me=this_player(); if(!arg) return 0; if(!me->query_temp("chan")) return 0; message_vision("$N一个纵身,跳了下了来。\n",me); me->delete_temp("chan"); return 1;}void open_door(object ob,int i){ object room; if (!ob || environment(ob)!=this_object()) return; if (i<10) { tell_room(this_object(),"石门激烈地震动了一下,“咯...咯...咯...”\n"); call_out("open_door",10,ob,i+1); return; } tell_room(this_object(),"门上的石环转动了一圈,只见石门猛地向两边分开。"); if (!room=find_object(__DIR__"shidao2")) room=load_object(__DIR__"shidao2"); message_vision("$N站立不稳,被一股强大的吸力拉了进去。\n",ob); ob->move(room); ob->unconcious();}
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