📄 shibi.c
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// shibi.c 石壁// By River 99.5.25inherit ROOM;#include <room.h>#include <ansi.h>void create(){ set("short","石壁"); set("long",@LONG你约莫爬了六七十丈,仗着轻功卓绝,一路化险为夷,但爬到离洞穴七八丈时,石壁不但光滑异常,再无可容手足之处,而且向内倾斜,除非是壁虎、苍蝇,方能附壁不落。LONG); set("no_sleep_room", 1); set("no_fight", 1); setup();}void init(){ add_action("do_shuai","shuai"); add_action("do_pa",({"pa", "climb"}));}int do_shuai(string arg){ object ob1,me; me=this_player(); if ( !arg || arg !="shugan") return 0; if ( me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢\n"); if (me->query_temp("jqg/shuai")) return notify_fail("你已经把树干摔出洞穴了。\n"); if (!ob1=(present("zao shugan",me))) return notify_fail("你用什么东西摔啊?\n"); if (!me->query_temp("jqg/fu") || !ob1->query("jqg/fu")) return notify_fail("你就这样把树干摔上去有何用?\n"); me->start_busy(2); destruct(ob1); me->set_temp("jqg/shuai", 1); message_vision("$N双足使出千斤坠功夫,牢牢踏在石壁之上,双臂运劲,将树干摔出洞穴。\n",me); tell_object(me,"这一下劲力使得恰到好处,树干落下时正好横架在洞穴口上。\n"); return 1;}int do_pa(string arg){ object me,*ob; int i; me=this_player(); if ( !arg || (arg != "down" && arg != "up")) return 0; if ( me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢\n"); if ( arg =="up"){ if (!me->query_temp("jqg/shuai")) return notify_fail("石壁光滑异常,无可容手足之处,除非是壁虎、苍蝇,方能附壁不落。\n"); ob = deep_inventory(me); i = sizeof(ob); while (i--) if (ob[i]->is_character()) return notify_fail("你身上背负一个人,无法轻松爬上去。\n"); message_vision("$N双手抓着绳索,交互上升,上升得更快了,不一会儿已然爬出洞穴。\n",me); me->delete_temp("jqg"); me->move(__DIR__"shanlu6"); tell_room(environment(me), me->name() + "从下面的"HIW"石窟"NOR"攀爬上来。\n",me); return 1; } if ( arg == "down"){ if (me->query_temp("jqg/shuai")) return notify_fail("你已经把树干都摔出去了,还不快点爬上去?\n"); ob = deep_inventory(me); i = sizeof(ob); while (i--) if (ob[i]->is_character()) return notify_fail("你身上背负一个人,无法轻松爬下去。\n"); message_vision("$N察看周遭形势,头顶洞穴径长丈许,足可出入而有余,又爬回石窟之底。\n",me); me->move(__DIR__"shiyao"); tell_room(environment(me), me->name() + "从上面的石壁攀爬下来。\n",me); return 1; }}
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