📄 shanlu10.c
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// shanlu10.c By River 98/09inherit ROOM;#include <ansi.h>void create(){ set("short", HIY"断肠崖"NOR); set("long", @LONG那悬崖下临深谷,上面山峰笔立,峰顶深入云雾之中,不知尽头。“断肠崖”前后风景清幽,只因地势实在太险,山石滑溜溜,极易掉入深渊,人们轻易不敢来此。LONG ); set("exits", ([ "westdown" : __DIR__"shanlu9", ])); set("outdoors", "绝情谷"); setup(); }void init(){ add_action("do_look", "look"); add_action("do_jump", "jump");}int do_look(string arg){ if( !arg || arg == "" || arg != "ya") return 0; write("你仔细打量四周。发现在不远处有一块突出来的峭壁,可以勉强容身。\n"); this_player()->set_temp("jqg_look1", 1); return 1; }int do_jump(string arg){ object me,*ob; int i; me = this_player(); if (arg != "qiaobi" ) return 0; if ( !arg ) return 0; if (!me->query_temp("jqg_look1")) return notify_fail("你要往那里跳?\n"); ob = deep_inventory(me); i = sizeof(ob); while (i--) if (ob[i]->is_character()) return notify_fail("你身上背负一个人,无法轻松跳过去。\n"); if (!living(me)) return 0; if((int)me->query_skill("dodge",1) < 100 ) return notify_fail("以你目前的轻功修为,无法跳过去。\n"); message_vision("$N纵身向前面的峭壁跳了过去。\n", me); me->move(__DIR__"duanchang"); tell_room(environment(me), me->name() + "从断肠崖跳了过来。\n", ({ me })); me->delete_temp("jqg_look1"); return 1;}
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