📄 eytan.c
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// eytan.c 鳄鱼潭// By River 99.5.25inherit ROOM;#include <ansi.h>void create(){ set("short",HIB"鳄鱼潭"NOR); set("long",@LONG这里黑漆漆的,你只觉得身子在水中不断往下潜沉,待沉势稍缓,拨水上升,刚钻出水面吸了几口气,突然鼻中闻到一股腥臭,同时左首水波激荡,似有甚麽巨大水族来袭。LONG); set("objects",([ __DIR__"npc/eyu": 1, __DIR__"npc/eyu1":1, ])); set("indoor","绝情谷"); setup();}void init(){ add_action("do_ta","ta");}int do_ta(string arg){ object me = this_player(); if(! arg || arg !="corpse") return 0; if(!objectp(present("corpse", environment(me)))) return 0; if( arg =="corpse"){ if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); message_vision(HIC"$N右足踏在死鳄肚上,借劲跃起,接著左足在鳄鱼的背上一点。$N已跃到对岸。\n"NOR,this_player()); me->move(__DIR__"cave1"); tell_room(environment(me), me->name() + "从对岸飞跃而来。\n", ({ me })); return 1; } return notify_fail("你准备踏在什么上面过河?\n");}
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