📄 shiyao.c
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// shiyao.c 石窟// By River 99.5.25inherit ROOM;#include <ansi.h>void create(){ set("short",HIW"石窟"NOR); set("long",@LONG你转过二个弯后,眼前突然亮光耀目。这是一个天然生成的石窟,深不见尽头,顶上有个圆径丈许的大孔,日光从孔中透射进来,只是那大孔离地一百馀丈,这石窟深处地底,纵在窟中大声呼叫,上面有人经过也未必听见。抬头可以看见高处石壁上凹凹凸凸,不似底下的滑溜。石窟中日光所及处生长了不少大枣树(tree)。LONG); set("item_desc",([ "tree":"这是一颗枣树,树上枝叶茂盛,长满了枣子。\n", "zao":"枣子一颗颗挂在树上,看上去很诱人,使人忍不住想去摘下来。\n", ])); set("outdoors","绝情谷"); set("exits",([ "east":__DIR__"cave3", ])); set("objects",([ __DIR__"npc/qqchi":1, ])); setup();}void init(){ add_action("do_climb", "climb"); add_action("do_climb", "pa"); add_action("do_zhai","zhai"); add_action("do_cut", "bo"); add_action("do_cuo", "cuo"); add_action("do_zhe","zhe");}int do_zhai(string arg){ object me = this_player(); if (arg != "zao" || !arg) return 0; tell_object(me,"你伸手去摘树上的枣子,发现手臂需要再长几十尺才行!\n"); return 1;}int do_climb(string arg){ object me,*ob; int i; me = this_player(); if (! arg || arg != "shibi") return notify_fail("你要往哪里爬?\n"); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); ob = deep_inventory(me); i = sizeof(ob); while (i--) if (ob[i]->is_character()) return notify_fail("你身上背负一个人,无法轻松爬上去。\n"); message("vison", me->name() + "屏住呼吸,纵上石壁,一路向上攀援。\n",environment(me), ({me})); tell_object(me,HIW"\n你屏住呼吸,纵上石壁,一路向上攀援。\n\n"NOR); me->move(__DIR__"shibi"); tell_room(environment(me), me->name() + "从下面的"HIW"石窟"NOR"攀爬上来。\n", ({ me })); return 1;}int do_cut(string arg){ object me = this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if (!arg || arg != "shupi") return notify_fail("你要剥什么?\n"); if (present("shupi suo", me)) return notify_fail("你已经有树皮索了,不需要再剥树皮了。\n"); if(me->query_temp("jqg/fu")) return notify_fail("你已经将绳索一端缚在树干中间,不再需要树皮了。\n"); message("vison", me->name() + "费劲地从枣树上剥下树皮。\n",environment(me), ({me})); tell_object(me,"你费劲地从枣树上剥下树皮。\n"); me->add_temp("jqg/bo", 1); return 1;}int do_cuo(string arg){ object me = this_player(); if(!me->query_temp("jqg/bo")) return 0; if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if(! arg || arg != "shupi") return notify_fail("你要搓什么? \n"); if((int)me->query_temp("jqg/bo") < 8) return notify_fail("这点树皮还不够搓成足够长的索子能攀上去。\n"); message("vision", me->name() + "费尽了力气,才把树皮搓成一条极长的索子。\n", environment(me),({me})); tell_object(me,"你把树皮搓绞成索,费尽了力气,才把树皮搓成一条极长的索子。\n"); me->delete_temp("jqg/bo"); new(__DIR__"obj/changsuo")->move(me); me->start_busy(1); return 1;}int do_zhe(string arg){ object me = this_player(); if(! arg || arg !="shugan") return notify_fail("你要折什么?\n"); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if (present("zao shugan", me)) return notify_fail("你不是已经有树干了么?\n"); message("vision", me->name() + "折下一根枣树干。\n",environment(me), ({me})); tell_object(me,"你折下一根枣树的枝干,长约一丈五尺。\n"); new(__DIR__"obj/shuzhi")->move(me); me->start_busy(1); return 1;}
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