📄 xibian.c
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// river.c 溪流#include <room.h>inherit ROOM;void create(){ set("short","小溪边"); set("long",@LONG你沿着山路前行数里,来到一条溪边。朝阳初升,照得碧玉般的水面上犹如镶了一层黄金一般,壮丽无比,你站在这里,心中什么也不愿意想,只希望就这样天长地久,时间永恒。LONG); set("outdoors","襄阳"); set("exits",([ "south": __DIR__"shanlu1", ])); setup();}void init(){ add_action("do_look","look"); add_action("do_jump",({"tiao", "jump", "yue"}));}int do_look(string arg){ object me,room; me = this_player(); if(!( room = find_object(__DIR__"boat"))) room = load_object(__DIR__"boat"); if ( room->query("ppl") > 0){ set("long", @LONG你沿着山路前行数里,来到一条溪边。朝阳初升,照得碧玉般的水面上犹如镶了一层黄金一般,壮丽无比,你站在这里,心中什么也不愿意想,只希望就这样天长地久,时间永恒。LONG); me->look(arg); } else { if (!arg) { set("long", @LONG你沿着山路前行数里,来到一条溪边。朝阳初升,照得碧玉般的水面上犹如镶了一层黄金一般,壮丽无比,你站在这里,心中什么也不愿意想,只希望就这样天长地久,时间永恒。你沿岸迂回数次,发现溪中好象有艘小舟。LONG ); me->look(arg); } else if(arg == "boat" || arg == "zhou") { write("一叶小舟,飘飘忽忽地随着溪流而晃来晃去。\n"); me->set_temp("jqg/look", 1); return 1; } } }int do_jump(string arg){ object me,room,*ob; int i; me = this_player(); if(!( room = find_object(__DIR__"boat"))) room = load_object(__DIR__"boat"); if( !me->query_temp("jqg/look")) return 0; if( !arg ||(arg != "boat" && arg != "zhou")) return notify_fail("你要往哪里跳?\n"); if( arg =="zhou" || arg=="boat"){ if( me->query_skill("dodge" ,1) < 100) return notify_fail("你只觉得力不从心,凭现在的轻功很难跃上远处的小舟。\n"); ob = deep_inventory(me); i = sizeof(ob); while (i--) if (ob[i]->is_character()) return notify_fail("你身上背负一个人,看来无法轻松地跃上远处的小舟。\n"); tell_object(me,"你吸了口气,纵身向小舟上跳将过去。\n"); tell_room(environment(me), me->name() + "纵身往小舟上跳将过去。\n", ({ me })); room->add("ppl", 1); me->delete_temp("jqg"); me->move(__DIR__"boat"); tell_object(me,"你屏气凝神,稳稳地站落在小舟之上。\n"); return 1; }}
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