yabi2.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 55 行
C
55 行
// Room: yabi2.c#include <ansi.h>#include <room.h>inherit ROOM;#include "tiao.c"void init(){ add_action("do_pa", "pa"); }void create(){ set("short", HIG"崖壁"NOR); set("long", @LONG你手握藤条,身体紧紧贴附在悬崖峭壁之上。向四周望去,只见到云雾缭绕的一片迷茫。阵阵切骨山风吹得你遍体冰凉。山壁光滑平境,要是没有支撑点,就连飞鸟也难以立足。LONG); set("outdoors", "绝情谷"); setup(); }int do_pa(string arg){ object me; me=this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢。\n"); if ( !arg || (arg != "down" && arg != "up")) return notify_fail("你要往哪爬?\n"); if (arg =="down"){ if ((int)me->query_temp("tengacc") <= 0) return notify_fail(HIR"藤条已经放尽,你无法再往下面爬了!\n"NOR); message_vision(HIG"$N颤颤噤噤地爬了下去。\n"NOR, me); me->move(__DIR__"yabi3"); me->add_temp("tengacc",-1); me->start_busy(1); tell_room(environment(me), me->name() + "从上面颤颤噤噤地爬了下来。\n", ({ me })); } if (arg =="up") { message_vision(YEL"$N颤颤噤噤地爬了上去。\n"NOR, me); me->move(__DIR__"yabi1"); me->add_temp("tengacc",1); me->start_busy(1); tell_room(environment(me), me->name() + "从下面颤颤噤噤地爬了上来。\n", ({ me })); } return 1;}
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