📄 tanan.c
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// tanan.c// By Riverinherit ROOM;#include <ansi.h>void create(){ set("short", HIY"水潭岸边"NOR); set("long", @LONG你站在一片山谷中的一处水潭(tan)岸边。游目四顾,只见繁花青草,便如一个极大的花园。然而花影不动,幽谷无人,四下里十分安静。草地上一条蜿蜒的小路铺满了鹅卵石(shi),前方不远处一所茅屋。LONG ); set("item_desc", ([ "tan":HIC"你举目向潭中望去,但见水潭里面水草晃动,几条不知名的白鱼游来游去。\n"NOR, "shi":"一块块大大小小的鹅卵石,你忍不住想捡(jian)起来看看。\n", ])); set("outdoors", "绝情谷"); set("exits", ([ "north" : __DIR__"xiaolu", ])); setup();}void init(){ add_action("do_tiao", "tiao"); add_action("do_jian", "jian"); add_action("do_xiao", "xiao");}int do_tiao(string arg){ object me; me=this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if ( !arg || arg != "tan") return notify_fail("你要往哪跳?\n"); message_vision(HIY"$N扑通一声,涌身跳入了水潭。\n"NOR, me); me->set("water", me->max_water_capacity()+ 100); me->move(__DIR__"tanmian"); tell_room(environment(me), me->name() + "从岸边跳了下来。\n", ({ me })); return 1;}int do_jian(string arg){ object me,ob; me=this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if ( !arg || arg != "shi") return notify_fail("你要捡起什么?\n"); if ((int)me->query_encumbrance() * 100 / (int)me->query_max_encumbrance() >= 100) return notify_fail("你的负荷过重了!\n"); switch (random(3)){ case 0: ob = new(__DIR__"obj/shi1"); break; case 1: ob = new(__DIR__"obj/shi2"); break; case 2: ob = new(__DIR__"obj/shi3"); break; } ob->move(me); message_vision("$N弯下腰,从地上捡起了一块"+ob->name()+"。\n",me); return 1;}int get_object(object ob){ return userp(ob);}int do_xiao(string arg,object *obj){ object me=this_player(); mapping fam; object *inv = deep_inventory(me); fam = me->query("family"); if (arg) return 0; if( ! fam || fam["family_name"] != "古墓派") return 0; if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); obj = filter_array(inv,(:get_object:)); if(sizeof(obj)){ tell_object(me,HIR"你刚想偷偷背个人骑上白雕,结果负重太多,脚下一个绊拴,摔倒在地。\n"NOR); me->unconcious(); return 1; } message_vision(HIW"\n$N当下作哨招雕,只见白雕双翅一振,高飞入云,盘旋数圈,猛地里从空中疾冲而下。\n"+ "$N骑上白雕后,那白雕厉声长鸣,穿破云雾,冲上山崖。\n\n"NOR,me); me->move(__DIR__"duanchang"); tell_room(environment(me), me->name() + "从白雕身上跳了下来,白雕双翅一振,高飞入云。\n", ({ me })); return 1;}
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