📄 cave2.c
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// cave2.c 山洞inherit ROOM;#include <ansi.h>void create(){ set("short","山洞"); set("long",@LONG山洞里蜿蜒崎岖,绵延向下,由于鳄潭水气蒸浸,洞中潮湿滑溜,腥臭难闻。令人不寒而立。遑论是在毫无亮光的情况下,平添几份阴森的感觉。洞中极窄,根本站不起身来。LONG); setup(); }void init(){ add_action("do_climb",({"climb", "pa", "zuan"}));}int do_climb(string arg){ object me = this_player(); if(!arg || arg !="down") return notify_fail("你朝哪里爬?\n"); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if ( arg=="down"){ if (random(me->query_str()) >= 20){ message("vision", me->name() + "运劲双肩,手脚兼用,向前钻去,但洞道确实太小,很难前行。\n", environment(me), ({me})); tell_object(me,"你运劲双肩,手脚兼用,向前钻去,但洞道确实太小,很难前行。\n"NOR); me->start_busy(10); remove_call_out("out1"); call_out("out1", 10, me); return 1; } else { message("vision", me->name() + "弓起身,慢慢地屈膝爬行前进。\n", environment(me), ({me})); tell_object(me,"你弓起身,慢慢地屈膝爬行前进。\n"); } tell_object(me,HIW"\n你眼前霍然一亮,山洞越来越大,地下越来越平整。\n"NOR); me->move(__DIR__"cave3"); me->start_busy(1); message("vision", me->name() + "从洞口钻了出来。\n", environment(me), ({me})); return 1; } return notify_fail("你朝哪里爬?\n");}void out1(object me){ tell_object(me,"\n你只觉得整个身体几乎被嵌在洞中,只能弓起身,慢慢地屈膝爬行前进。\n"NOR); me->start_busy(10); remove_call_out("out"); call_out("out", 10, me);}void out(object me){ tell_object(me,HIW"\n你眼前霍然一亮,山洞越来越大,地下越来越平整。\n"NOR); me->move(__DIR__"cave3"); message("vision", me->name() + "从洞口钻了出来。\n", environment(me), ({me}));}
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