📄 guditan1.c
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// guditan1.cinherit ROOM;#include <ansi.h>void create(){ set("short", HIC"谷底水潭"NOR); set("long", @LONG你双手划水,漂浮在水潭的水面上面。水潭位处谷底,地势低寒,一股股的寒气从水潭下面直逼上来。四周水中不要说鱼虾,就连水草也没有一根。你只觉得寒气刺骨,不禁机伶伶打了几个冷颤。LONG ); set("outdoors", "绝情谷"); setup();}void init(){ object me; me=this_player(); add_action("do_qian","qian"); add_action("do_pa", "pa");// if ((int)me->query("jing", 1) < 0 || (int)me->query("qi", 1) < 0){// me->set_temp("last_damage_from","在水潭中被淹");// me->unconcious();// me->die();// return;// } }int do_qian(string arg){ object me; me=this_player(); if ( !arg || arg != "down" ) return notify_fail("你要往哪里潜?\n"); if ( me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if (arg =="down"){ if ((int)me->query_encumbrance() * 100 / (int)me->query_max_encumbrance() <= 50) return notify_fail("由于重力不够,你无法继续下潜!\n"); message_vision(HIG"$N一个猛栽,潜了下去。\n"NOR, me); me->receive_damage("jing", 50); me->receive_damage("qi", 50); me->move(__DIR__"guditan2"); me->start_busy(1); tell_room(environment(me), me->name() + "从上面潜了下来。\n", ({ me })); message_vision (HIB"$N只觉得头晕晕的,身体浸在冰冷的水中,不住的颤抖。\n"NOR,me); return 1; } return 1;}int do_pa(string arg){ object me; me=this_player(); if ( !arg || arg != "up") return notify_fail("你要往哪里爬?\n"); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); message_vision(YEL"$N往水面上的谷底爬了上去。\n"NOR, me); me->move(__DIR__"gudi"); tell_room(environment(me), me->name() + "从水潭中落汤鸡似的爬了上来。\n", ({ me })); return 1;}
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