📄 tongdao.c
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// tongdao.cinherit ROOM;#include <ansi.h>void create(){ set("short", HIC"水底通道"NOR); set("long", @LONG你屏气凝神,潜伏在水底中的一条斜向上的通道之中。阳光从头顶水面上直照下来,水中温度和旭温暖,四下里水草丛生,周围数条不知名的白鱼缓缓游动。身体下面的水中却有阵阵寒气传上来。LONG ); set("outdoors", "绝情谷"); setup();}void init(){ object me; me=this_player(); add_action("do_qian","qian");// if ((int)me->query("jing", 1) < 0||(int)me->query("qi", 1) < 0){// me->set_temp("last_damage_from","在水潭中被淹");// me->unconcious();// me->die();// return ;// } }int do_qian(string arg){ object me; me=this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if ( !arg || (arg != "down" && arg != "up") ) return notify_fail("你要往哪里潜?\n"); if (arg =="down"){ if ((int)me->query_encumbrance() * 100 / (int)me->query_max_encumbrance() <= 50) return notify_fail("由于重力不够,你无法继续下潜!\n"); message_vision(HIG"$N一个猛栽,潜了下去。\n"NOR, me); me->receive_damage("jing", 50); me->receive_damage("qi", 50); me->move(__DIR__"guditan4"); me->start_busy(1); tell_room(environment(me), me->name() + "从上面潜了下来。\n", ({ me })); message_vision (HIB"$N只觉得头晕晕的,身体浸在冰冷的水中,不住的颤抖。\n"NOR,me); return 1; } else { if ((int)me->query_encumbrance() * 100 / (int)me->query_max_encumbrance() >= 40) return notify_fail("你身子沉重,用尽全力也无法潜回上面!\n"); message_vision(YEL"$N手脚齐划,顺着水势向上面浮去。\n"NOR, me); me->move(__DIR__"tanmian"); tell_room(environment(me), me->name() + "从下面波的一声潜了上来。\n", ({ me })); message_vision (HIC"$N只觉得眼前一亮,一丝阳光透过水面照在$N的身上。\n"NOR,me); return 1; } return 1;}
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