tiao.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 109 行
C
109 行
#include <ansi.h>int do_tiao(string arg){ object me; me=this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if ( !arg || arg != "shenyuan") return notify_fail("你要往哪跳?\n"); if( !me->query_temp("tiaoya")){ write(HIR"这个悬崖如此凶险,你就这么跳下去只怕凶多吉少,你还是再考虑一下吧。\n"NOR); write(HIR"决定跳就敲(yes),改变主意就敲(no)。\n"NOR); me->set_temp("tiaoya", 1); return 1; } write("你到底怎么决定的?\n"); return 1;}int do_yes(){ object me = this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if( !me->query_temp("tiaoya") ) return 0; message_vision(HIR"$N犹豫再三,终于下定决心,两眼一闭,涌身向崖底跳去!\n"NOR, me); me->delete_temp("tiaoya"); message_vision(HIR"\n$N身体冲开迷雾,只感觉耳边生风,向崖底直坠下去。\n"NOR,me); if ((int)me->query("kar",1) >= 28){ call_out("win", 1); return 1; } call_out("fail", 1); return 1; }int do_no(){ object me; me=this_player(); if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着哪!\n"); if( !me->query_temp("tiaoya") ) return 0; write(HIG"你思虑再三取消了跳下去的决定。\n"NOR); me->delete_temp("tiaoya"); return 1;}int win(){ object me; me=this_player(); write(HIR"\n你身体距离谷底越来越近,定睛看去,谷底原来是一片水潭!\n"NOR,); write(HIR"\n你在空中,身体已经不受控制,直接向水中落去。\n"NOR); write(HIR"\n扑通一声,你肚子首先入水,五脏六腑一阵翻滚。张嘴想要惊呼,咕噜咕噜,\n"+ "反而被灌了一肚子水。\n"NOR); me->move(__DIR__"guditan1"); tell_room(environment(me), "只听到一声惨叫,"+me->name() + "从天空直坠了下来。\n", ({ me })); tell_room(environment(me), me->name() + "向下面径直沉了下去。\n", ({ me })); me->receive_damage("jing", 100); me->receive_damage("qi", 100); me->move(__DIR__"guditan2"); tell_room(environment(me), me->name() + "从上面直坠了下来。\n", ({ me })); tell_room(environment(me), me->name() + "向下面径直沉了下去。\n", ({ me })); me->receive_damage("jing", 200); me->receive_damage("qi", 200); me->move(__DIR__"guditan3"); tell_room(environment(me), me->name() + "从上面直坠了下来。\n", ({ me })); tell_room(environment(me), me->name() + "向下面径直沉了下去。\n", ({ me })); me->receive_damage("jing", 300); me->receive_damage("qi", 300); me->set("water", me->max_water_capacity()+200); me->move(__DIR__"guditan4"); tell_room(environment(me), me->name() + "从上面直坠了下来。\n", ({ me })); message_vision (HIB"$N只觉得头晕晕的,身体浸在冰冷的水中,不住的颤抖。\n"NOR,me); return 1; }int fail(){ object me, tmp; object *ob; int i; me= this_player(); write(HIR"\n你身体距离谷底越来越近,定睛看去,谷底原来是一片水潭!\n"NOR,); write(HIR"\n你在空中,身体已经不受控制,直接向潭边一块大石头坠去!\n"NOR, ); write(HIR"\n你急转身形,想要调整方向,无耐四体悬在空中,飘忽忽的浑不着力,眼看着\n"+ "距离石头越来越近了!这时侯你心中不禁泛起一丝悔意:小龙女爱的又不是我,\n"+ "我跳下来干什么?\n"NOR); me->move(__DIR__"gudi"); me->set_temp("last_damage_from","跳下山崖摔"); me->unconcious(); me->die(); if (tmp = present("corpse", this_object())) { ob = deep_inventory(tmp); i = sizeof(ob); while (i--) if (userp(ob[i])) ob[i]->move(this_object()); destruct(tmp); if (me) tell_room(this_object(), me->name()+"的尸骨都找不到了。\n"); } return 1;}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?