📄 damodong.c
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// Room: /d/shaolin/damodong.c
// Date: YZC 96/01/19
inherit ROOM;
void create()
{
set("short", "废井");
set("long", @LONG
这口井废置已久,落页败草,堆集腐烂,都化成了软泥。
LONG
);
set("exits", ([
"out" : "/d/wizard/wizard_room",
]));
set("objects",([
"d/shaolin/obj/book-bamboo" : 1,
]));
setup();
}
void init()
{
object me = this_player();
if ((int)me->query_temp("bamboo/count") == 14
&& (int)me->query_skill("dodge", 1) >= 30
&& (int)me->query_skill("dodge", 1) <= 100
&& present("bamboo", me) )
{
me->receive_damage("jing", 20);
me->improve_skill("dodge", me->query("int"));
}
}
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