duanyanqing.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 204 行

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// duanyanqing.c 段延庆#include <ansi.h>inherit NPC;int check_skills(object ob);int waiting(object me, object dest);int checking(object me, object dest);int do_back(object me);int do_kill(object me, object dest);void create(){	set_name("段延庆", ({"duan yanqing", "yanqing", "qing"}));	set("gender", "男性");	set("nickname",HIR"恶贯满盈"NOR);	set("age", 45);	set("long", 		"他就是四大恶人之首,人称恶贯满盈的段延庆。\n"		"他本是大理段氏皇子,由于大臣反叛作乱而双腿残废、罹\n"		"毒甚深。流落江湖后与叶二娘、南海鳄神、云中鹤和称四\n"		"大恶人。在江湖上端的是无恶不作。\n"		"他身穿一件青布长袍,身高五尺有余,脸上常年戴一张人\n"		"皮面具,喜怒哀乐一丝不露。体格瘦长,双腿齐膝而断,\n"		"只能用腋下的两根镔铁拐杖代步,但行走如飞,反比常人\n"		"更快!\n");	set("attitude", "peaceful");		set("str", 30);	set("int", 35);	set("con", 35);	set("dex", 35);        set("chat_chance_combat", 3);        set("chat_msg_combat", ({                (: exert_function, "recover" :),        }) );	set("chat_chance", 1);	set("chat_msg", ({		"段延庆叹了口气道:“唉……不知何时才能重登大理宝座!”\n",		"段延庆喃喃道:“段正德那厮若知我回来,定会将皇位拱手相让,哈哈哈!盶n",		(: random_move :),	}));	set("qi", 4000);	set("max_qi", 4000);	set("jing", 1500);	set("max_jing", 1500);	set("neili", 4000);	set("max_neili", 4000);	set("jiali", 100);		set("combat_exp", 180000);	set("score", -18000);	 	set_skill("force", 120);	set_skill("hunyuan-yiqi", 120);	set_skill("hand", 120);              // 基本手法	set_skill("shexing-diaoshou", 120);	set_skill("dodge", 130);	set_skill("xiaoyaoyou", 120);        // 逍遥游	set_skill("parry", 120);	set_skill("staff", 120);	set_skill("tianshan-zhang", 120);		map_skill("force", "hunyuan-yiqi");	map_skill("hand", "shexing-diaoshou");	map_skill("dodge", "xiaoyaoyou");	map_skill("parry", "tianshan-zhang");	map_skill("staff", "tianshan-zhang");		setup();	        carry_object("/clone/weapon/gangzhang")->wield();	carry_object("/clone/misc/cloth")->wear();}void init(){        object ob;        ::init();        if (interactive(ob = this_player()) )	{                remove_call_out("check_skills");                call_out("check_skills", 2, ob);        }}void check_skills(object ob){	mapping skl; 	object  me;	string *sname;	int i, counter, ob_shen;	me = this_object();	skl = ob->query_skills();	sname  = sort_array( keys(skl), (: strcmp :) );	ob_shen = (int)ob->query("shen");	counter = 0;	for(i=0; i<sizeof(skl); i++)	{		if (skl[sname[i]] >= 100)			counter++;	}	if((counter >= 3) && (ob_shen > 0))	{		me->set_leader(ob);			if ( !environment(me)->query("no_fight"))		{			call_out("do_kill", 1, me, ob);			return ;		}		else		{			call_out("waiting", 0, me, ob);			return ;		}	}	return ;}int do_kill(object me, object dest){	if( objectp(dest) && present(dest, environment(me))		 && !environment(me)->query("no_fight"))	{		message_vision(HIR "$N对$n说道:老子一见正派高手就生气。"			+RANK_D->query_rude(dest)+",纳命来!\n" NOR, me, dest);		me->set_leader(dest);		me->kill_ob(dest);		dest->fight_ob(me);		call_out("checking", 0,  me, dest);	}	else  		call_out("waiting", 1, me, dest);		return 1;}int waiting(object me, object dest){	if ( objectp(dest) )	{		if (dest->is_ghost())		{			call_out("do_back", 1, me);			return 1;		}		else if (me->is_fighting() && present(dest, environment(me)))		{			call_out("checking", 0, me);			return 1;		}		else if (living(me) && !environment(dest)->query("no_fight"))		{			call_out("do_chase", 0, me);			return 1;		}	}				remove_call_out("waiting");	call_out("waiting", 60, me);    return 1;}int checking(object me, object dest){	object ob;	if (me->is_fighting()) 	{		call_out("checking", 1, me);	        return 1;	}	if( objectp(ob = present("corpse", environment(me)))		 && ob->query("victim_name") ==	dest->query("name") )	{		call_out("do_back", 1, me);        return 1;	}		call_out("waiting", 0, me, dest);	return 1;}int do_back(object me){	me->move("/d/city/xidajie2");	message("vision", "段延庆走了过来,嗤地一声冷笑,说道:又除了一个道貌岸然的伪君子。\n", 		environment(), me );	me->set_leader(0);	return 1;}

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