📄 killer-e.c
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// Killer-e.c ,No greeting, 桃花岛功夫, 东门inherit NPC;void create(){ set_name("杀手", ({"killer"})); set("long", "这是一个身材高大的江湖人,两臂粗壮,膀阔腰圆,看起来似乎不怀好意。\n" ); set("gender", "男性"); set("attitude", "aggressive"); set("class", "alchemist"); set("age", 20+random(30)); set("shen_type", 0); set("str", 25+random(10)); set("dex", 25+random(10)); set("int", 25+random(10)); set("con", 25+random(10)); set("qi", 1500); set("max_qi", 1500); set("jing", 1000); set("max_jing", 1000); set("neili", 1000); set("max_neili", 1000); set("jiaji", 50+random(100)); set("combat_exp", 10000+random(100000)); set("score", 1); set("startroom","/d/city/dongmen"); set_skill("force", 20+random(80)); set_skill("bibo-shengong", 20+random(80)); set_skill("dodge", 20+random(60)); set_skill("anying-fuxiang", 20+random(60)); set_skill("unarmed", 20+random(100)); set_skill("luoying-zhang", 20+random(120)); set_skill("parry", 20+random(80)); set_skill("sword", 20+random(100)); set_skill("luoying-shenjian", 10+random(110)); map_skill("force", "bibo-shengong"); map_skill("dodge", "anying-fuxiang"); map_skill("parry", "luoying-shenjian"); map_skill("sword", "luoying-shenjian"); map_skill("unarmed", "luoying-zhang"); set("chat_chance", 20); set("chat_msg", ({ "杀手说道: 这次看那些玩家们往哪儿跑。\n", "杀手说道: 杀! 杀! 杀!!!。\n", (: random_move :) }) ); setup(); carry_object("/d/city/obj/gangjian")->wield();}void init(){::init();remove_call_out("greeting");call_out("greeting", 1, this_player());}void greeting(object ob){ object me, room1; me = this_object(); room1 = environment(me);// if(ob->query_temp("hastrystab")==6) return; if (room1->query("no_fight")) room1->set("no_fight", 0); if (interactive(ob))// && !environment(ob)->query("no_fight")) { command("say 你这家伙不要跑,让大爷我宰了你!!!\n"); me->set_leader(ob); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } }
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