yuren.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 90 行
C
90 行
inherit NPC;#include <ansi.h>void create(){ set_name("渔人", ({ "yu ren", "ren" })); set("nickname", HIY "渔樵耕读" NOR ); set("gender", "男性"); set("age", 55); set("long", "他就是当年大理国的御林军统领。一灯大师门下,就是渔樵耕读中的那位渔,虬髯根根似铁,双眼一动不动盯着水面。\n"); set("class", "officer"); set("attitude", "friendly"); set("shen_type", 1); set("per", 25); set("str", 30); set("int", 20); set("con", 25); set("dex", 25); set("max_qi", 1000); set("max_jing", 500); set("neili", 1000); set("max_neili", 1000); set("jiali", 50); set("combat_exp", 500000); set("score", 100000); set_skill("kurong-changong", 150); set_skill("tiannan-step", 150); set_skill("jinyu-quan", 150); set_skill("unarmed", 150); set_skill("force", 150); set_skill("parry", 150); set_skill("dodge", 150); set_skill("cuff", 180); map_skill("force", "kurong-changong"); map_skill("dodge", "tiannan-step"); map_skill("cuff", "jinyu-quan"); map_skill("parry", "jinyu-quan"); prepare_skill("cuff", "jinyu-quan"); set_temp("apply/attack", 200); set_temp("apply/defense", 200); set_temp("apply/armor", 200); set_temp("apply/damage", 100); setup(); carry_object("/clone/cloth/cloth")->wear();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; switch(random(3)) { case 0:command("say 我丢了师叔的娃娃鱼,怎么办。");break; case 1:command("say 娃娃鱼跑到瀑布里去了怎么办。");break; case 2:command("say 娃娃鱼,娃娃鱼快出来吧。");break; } return;} int accept_object(object who, object ob){ if (ob->query("id")=="jin wawa") { who->set_temp("give_wawa",1); command("say 多谢了!"); return 1; }else message_vision("渔人皱眉对$N说:你能帮我捉到娃娃鱼吗。\n", who); return 0;}
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