📄 shusheng.c
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inherit NPC;#include <ansi.h>void create(){ set_name("书生", ({ "shu sheng", "sheng" })); set("nickname", HIY "渔樵耕读" NOR ); set("long", "他就是当年大理国的大丞相。一灯大师门下,就是渔樵耕读中的那位读。\n"); set("gender", "男性"); set("age", 45); set("age", 45); set("class", "officer"); set("attitude", "friendly"); set("shen_type", 1); set("str", 25); set("int", 25); set("con", 35); set("dex", 35); set("max_qi", 1500); set("max_jing", 500); set("neili", 1000); set("max_neili", 1000); set("jiali", 100); set("combat_exp", 800000); set("score", 200000); set_skill("force", 150); set_skill("dodge", 150); set_skill("parry", 150); set_skill("cuff", 175); set_skill("sword", 150); set_skill("staff", 150); set_skill("kurong-changong", 150); set_skill("tiannan-step", 150); set_skill("jinyu-quan", 155); set_skill("duanjia-sword", 150); set_skill("literate", 150); map_skill("force", "kurong-changong"); map_skill("dodge", "tiannan-step"); map_skill("sword", "duanjia-sword"); map_skill("staff", "duanjia-sword"); map_skill("parry", "duanjia-sword"); map_skill("cuff", "jinyu-quan"); prepare_skill("cuff", "jinyu-quan"); set_temp("apply/attack", 200); set_temp("apply/defense", 200); set_temp("apply/armor", 200); set_temp("apply/damage", 100); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/cloth/cloth")->wear();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 1, ob); } add_action("do_answer", "answer");}void greeting(object ob){ if( !ob || environment(ob) != environment() ) return; command("say 上联是琴瑟琵琶,八大王一般头面。那下联是什么"); if (ob->query_temp("help_nongfu")) ob->delete_temp("help_nongfu"); return;}int do_answer(string arg){ object me=this_player(); if( arg=="魑魅魍魉,四小鬼各自肚肠") { me->set_temp("answer_shusheng",1); command("say 好对,好对,你去罢。\n"); } else command("say 错了,你对错了。\n"); return 1;}
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