hufei.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 182 行
C
182 行
// hufei.c
#include <ansi.h>;
inherit NPC;
string ask_me();
string ask_book();
void do_kill(object ob);
void create()
{
set_name("胡斐", ({"hu fei", "hu", "fei"}));
set("gender", "男性");
set("nickname", "雪山飞"HIG"狐"NOR);
set("age", 25);
set("long",
"他就是胡一刀之子,因其武功高强神出鬼没。\n"
"在江湖上人送外号「雪山飞狐」。\n"
"他身穿一件白色长衫,腰间别着一把看起来很旧的刀。\n"
"他满腮虬髯,根根如铁,一头浓发,却不结辫。\n");
set("attitude", "peaceful");
set("str", 45);
set("int", 30);
set("con", 30);
set("dex", 30);
set("chat_chance", 20);
set("chat_msg", ({
"胡斐叹了口气道:“不知什么时候还能再见到若兰姑娘。\n",
"胡斐恨恨道:“苗人凤是我杀父仇人,我必报此仇!”\n",
"胡斐切齿恨道:“阎基老贼暗中下毒,我必手刃此獠!”\n",
(: random_move :),
}));
set("chat_chance_combat", 90);
set("chat_msg_combat", ({
(: perform_action, "blade.huanying" :),
(: perform_action, "blade.lian" :),
(: perform_action, "blade.lian" :),
(: random_move :),
}) );
set("qi", 3000);
set("max_qi", 3000);
set("jing", 3000);
set("max_jing", 3000);
set("neili", 13000);
set("max_neili", 13000);
set("jiali", 100);
set("combat_exp", 890000);
set("score", 20000);
set_skill("force", 210); // 基本内功
set_skill("hujia-daofa", 250); // 胡家刀法
set_skill("blade", 220); // 基本刀法
set_skill("hunyuan-yiqi", 220); // 混元一气功
set_skill("dodge", 220); // 基本躲闪
set_skill("shaolin-shenfa", 220); // 胡家身法
set_skill("parry", 220); // 基本招架
map_skill("force", "hunyuan-yiqi");
map_skill("blade", "hujia-daofa");
map_skill("dodge", "shaolin-shenfa");
map_skill("parry", "hujia-daofa");
set_temp("apply/attack", 220);
set_temp("apply/defense", 220);
set_temp("apply/armor", 220);
set_temp("apply/damage", 320);
set("inquiry",([
"宝刀": (: ask_me :),
"刀谱": (: ask_book :),
"胡家刀谱": (: ask_book :),
"阎基": "阎基这个狗贼我非杀了他不可。\n",
"胡一刀": "辽东大侠胡一刀是我爹。不过我从没见过他。\n",
"苗人凤": "苗人凤虽和家父齐名,家父却死在他的剑下。\n",
"苗若兰": "不知什么时候还能再见到若兰姑娘。\n",
"若兰": "不知什么时候还能再见到若兰姑娘。\n",
"若兰姑娘": "不知什么时候还能再见到若兰姑娘。\n",
"程灵素": "二妹是为我而死的。\n",
"赵半山": "你见我赵三哥了? \n",
"袁紫衣": "算了,别提这伤心事了。\n"
]));
set("baodao_count",1);
set("book_count",1);
setup();
carry_object(__DIR__"obj/cwbdao")->wield();
carry_object("/d/city/obj/cloth")->wear();
}
string ask_me()
{
object ob, me;
me = this_player();
if((int)me->query("shen") < 0)
{
me->set_leader(ob);
call_out("do_kill",1,this_player());
}
else if((int)(me->query("shen")<100000))
return "以你目前的作为是不能拿这把刀的。\n";
else if((int)(me->query("shen") > 100000))
{
if(query("baodao_count") > 0)
{
call_out("waiting",0,me,ob);
add("baodao_count", -1);
ob = new (__DIR__"obj/cwbdao");
ob->move(me);
command("rumor "+me->query("name")+"拿到闯王军刀啦。\n");
return " 好吧,这把闯王宝刀就赠与你,希望你好好利用它。\n";
}
else return "你来晚了,现在这把刀已不在此处。\n";
}
}
void do_kill(object ob)
{
object me, room1;
me = this_object();
// room1 = environment(me);
// if (room1->query("no_fight"))
// room1->set("no_fight", 0);
if (interactive(ob))
{
command("say 你这恶贼竟敢打我宝刀的主意,给我纳命来!\n");
me->set_leader(ob);
remove_call_out("kill_ob");
call_out("kill_ob", 1, ob);
}
}
int accept_object(object me, object ob)
{
int i;
if( !me || environment(me) != environment() ) return 0;
if ( !objectp(ob) ) return 0;
if ( !present(ob, me) ) return notify_fail("你没有这件东西。");
if ( (string)ob->query("id") == "yan ji")
{
write(HIC "\n胡斐说道:这位" + RANK_D->query_respect(me)+",如此大恩大德,在下实不知何以为报。\n");
write(HIC "\n胡斐大喜道:狗贼!想不到你也有今天!!手起刀落,将阎基剁为两段。\n"NOR);
call_out("destroying", 1, this_object(), ob);
// ob->die();
me->set_temp("marks/hujiadaopu",1);
}
return 1;
}
string ask_book()
{
object ob, me;
me = this_player();
if (!me->query_temp("marks/hujiadaopu",1)) return "你说什么? \n";
if((int)(me->query("shen")<100000))
return "刀谱落入宵小之手,难免是阎基第二。\n";
else
{
if(query("book_count") > 0)
{
write(HIC "胡斐说着转身从阎基尸身上搜出一本破旧书本,递了给你。\n");
call_out("waiting",0,me,ob);
add("book_count", -1);
ob = new ("/clone/book/blade_book");
ob->move(this_player());
command("rumor "+me->query("name")+"拿到胡家刀谱啦。\n");
return "这本刀谱被这狗贼霸占多时了,现在就赠与你吧。\n";
}
else return "你来晚了,现在刀谱已不在此处。\n";
}
}
void destroying(object me, object obj)
{
destruct(obj);
return;
}
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