bear.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 43 行

C
43
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// bear.c
// Date: Sep.22 1997

inherit NPC;
#include <ansi.h>;

void create()
{
        set_name(BLK"黑熊"NOR, ({ "hei xiong", "bear","xiong" }) );
        set("race", "野兽");
        set("age", 20);
        set("long", "一只凶猛的黑熊,形体硕大,人立而行。\n");
        set("attitude", "aggressive");
        set("shen_type", -1);

        set("limbs", ({ "熊头", "熊身", "前爪", "后爪" }) );
        set("verbs", ({ "bite", "claw" }) );

        set("combat_exp", 30000);
        set_temp("apply/attack", 150);
        set_temp("apply/defense", 250);
        set_temp("apply/armor", 100);

        setup();

        set("chat_chance", 10);
        set("chat_msg", ({
                "黑熊冲着你摇头摆尾地,不知道是什么意思。\n",
                "黑熊挤了挤鼻子,你觉得它好象在笑,顿时一阵紧张。\n",
        }) );
}

void die()
{
	object ob, corpse;
	message_vision("$N震天动地一声惨嚎,慢慢委顿在地,死了!\n", this_object());
	if( objectp(corpse = CHAR_D->make_corpse(this_object())) )
	ob = new(__DIR__"xiongdan");
	ob->move(corpse);
	corpse->move(environment(this_object()));
	destruct(this_object());
}

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