📄 me.c
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//me,hoho#include <ansi.h>inherit NPC;void greeting(object ob);int accept_object(object who, object ob);void create(){ seteuid(getuid()); set_name("陈萧然", ({ "chen xiaoran", "chen", "yafeng" })); set("long", "他一身飘逸的白色长衫,双眼中似乎蕴含了无穷智慧。\n"); set("nickname", HIM "剑胆琴心" NOR); set("gender", "男性"); set("age", 22); set("attitude", "friendly"); set("str", 25); set("int", 24); set("con", 25); set("dex", 26); set("qi", 1000); set("max_qi", 1000); set("jing", 800); set("max_jing", 800); set("neili", 1000); set("max_neili", 1000); set("jiali", 10); set("combat_exp", 200000); set_skill("unarmed", 100); set_skill("hand", 100); set_skill("dodge", 120); set_skill("parry", 100); set_skill("force", 100); set("chat_chance", 10); set("chat_msg", ({ "陈萧然吟道: 晚来天欲雪,能饮一杯无?"+RANK_D->query_respect(this_player())+"喝一杯吧。\n", "前几天捡到一把"+HIW"破冰斧"NOR+"谁丢的呢?\n" }) ); setup(); carry_object("/d/baituo/obj/baipao")->wear(); }void init(){ object ob; ::init(); if( interactive(ob = this_player()) ) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ say(HIY"陈萧然笑了笑,说:这位"+RANK_D->query_respect(ob)+ ",欢迎到我这里来。\n"NOR); return;}int accept_object(object who, object ob){ object axe; if (ob->query("money_id") && ob->value() >= 1000000) { tell_object(who, "陈萧然叹了口气,说:又拿人钱财,唉....\n"); axe=new("/d/feihu/obj/snow_axe"); axe->set_amount(1); axe->move(this_player()); tell_object(who, HIW"\n陈萧然给你一把破冰斧。\n"NOR); return 1; } return 0;}
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