📄 st7.c
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//Room: st7.c 深潭//Date: Oct. 21 1997 by That#include <ansi.h>inherit ROOM;void create(){ set("short","深潭"); set("long",@LONG四周黑蒙蒙,什么都看不清。潭水发着恶臭,偶尔还触及一两根不知是人是兽的枯骨,让你全身直起鸡皮疙瘩。你漂浮在水中,无助至极。情急之下,四处张望(wang)。LONG); set("no_fight",1); set("no_sleep_room",1); set("objects", ([ __DIR__"npc/frog" : 1, ]) ); set("no_clean_up", 0); setup();}void init(){ add_action("do_wang", "wang");}int do_wang(){ object ob; ob = this_player(); message_vision(HIC"$N极目四望,还是发现有出路的,于是求生试探之心大动。\n"NOR, ob); switch (random(4)) { case 0 : set("exits/east", __DIR__"st5");break; case 1 : set("exits/east", __DIR__"st6");break; case 2 : set("exits/east", __DIR__"st7");break; default: set("exits/east", __DIR__"st8"); } switch (random(4)) { case 0 : set("exits/west", __DIR__"st5");break; case 1 : set("exits/west", __DIR__"st6");break; case 2 : set("exits/west", __DIR__"st7");break; default: set("exits/west", __DIR__"st8"); } switch (random(4)) { case 0 : set("exits/south", __DIR__"st5");break; case 1 : set("exits/south", __DIR__"st6");break; case 2 : set("exits/south", __DIR__"st7");break; default: set("exits/south", __DIR__"st8"); } switch (random(4)) { case 0 : set("exits/north", __DIR__"st5");break; case 1 : set("exits/north", __DIR__"st6");break; case 2 : set("exits/north", __DIR__"st7");break; default: set("exits/north", __DIR__"st8"); } remove_call_out("close_out"); call_out("close_out", 3); return 1;}void close_out(){ if (query("exits/east")) delete("exits/east"); if (query("exits/west")) delete("exits/west"); if (query("exits/south")) delete("exits/south"); if (query("exits/north")) delete("exits/north");}
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