📄 ouyangfeng.c
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///ouyangfeng.c
#include <ansi.h>
inherit NPC;
inherit F_MASTER;
void create()
{
set_name("欧阳锋", ({ "ouyang-feng", "ouyang", "feng" }));
set("long", "他是白驼山庄主,号称“西毒”的欧阳锋。\n"
+"由于习练「九阴真经」走火入魔,已变得精\n"
+"神错乱,整日披头散发。\n");
set("title", "白驼山庄主");
set("gender", "男性");
set("age", 53);
set("nickname", HIR "西毒" NOR);
set("shen_type",-1);
set("shen", -150000);
set("attitude", "peaceful");
set("str", 30);
set("int", 29);
set("con", 30);
set("dex", 28);
set("qi", 2500);
set("max_qi", 2500);
set("jing", 900);
set("max_jing", 900);
set("neili", 2000);
set("max_neili", 2000);
set("jiali", 50);
set("combat_exp", 1500000);
set("score", 200000);
set_skill("force", 200);
set_skill("unarmed", 150);
set_skill("dodge", 150);
set_skill("parry", 150);
set_skill("hand",170);
set_skill("staff", 170);
set_skill("hamagong", 200);
set_skill("chanchu-bufa", 170);
set_skill("shexing-diaoshou", 170);
set_skill("lingshe-zhangfa", 170);
map_skill("force", "hamagong");
map_skill("dodge", "chanchu-bufa");
map_skill("unarmed", "shexing-diaoshou");
map_skill("hand", "shexing-diaoshou");
map_skill("parry", "lingshe-zhangfa");
map_skill("staff", "lingshe-zhangfa");
create_family("白驼山派",1, "开山祖师");
setup();
carry_object("/clone/weapon/gangzhang")->wield();
carry_object("/clone/misc/cloth")->wear();
add_money("silver",50);
}
void init()
{
object ob;
::init();
if( interactive(ob=this_player()) && !is_fighting() )
{
remove_call_out("greeting");
call_out("greeting", 1, ob);
}
}
void greeting(object ob)
{
object *obj, me=this_object();
int i;
obj = all_inventory(environment(me));
command("say 十步一人,百步十人,人力有限,如何杀呢。");
command("consider");
for(i=0; i<sizeof(obj); i++)
{
if( obj[i]->query("id")=="ding-chunqiu")
{
COMBAT_D->do_attack(me, obj[i], me->query_temp("weapon"), 0);
COMBAT_D->do_attack(me, obj[i], me->query_temp("weapon"), 0);
}
}
return;
}
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