dizi2.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 79 行

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// dizi2.c 弟子#include <ansi.h>inherit NPC;inherit F_MASTER;void create(){        set_name("黄衣弟子", ({ "di zi", "di", "zi" }));        set("long", "这是三十多岁的壮汉,膀大腰圆,是岛主从中原招募来的。\n");        set("gender", "男性");        set("age", 30);        set("shen_type",1);        set("attitude", "peaceful");        set("str", 20);        set("int", 20);        set("con", 20);        set("dex", 20);        set("qi", 500);        set("max_qi", 500);        set("jing", 200);        set("max_jing", 200);        set("neili", 300);        set("max_neili", 300);        set("jiali", 30);        set("combat_exp", 30000);        set("score", 10);        set_skill("force", 70);        set_skill("unarmed", 70);        set_skill("dodge", 70);        set_skill("parry", 70);        set_skill("hand", 70);        set_skill("staff", 50);        create_family("侠客岛", 2, "弟子");        setup();        carry_object(__DIR__"obj/ycloth")->wear();}void init(){        object ob;        ::init();        ob = this_player();        if( interactive(ob) && !ob->is_fighting() )        {            remove_call_out("greeting");            call_out("greeting", 1, ob);        }}void greeting(object ob){        object room;        room = find_object("/d/xiakedao/shanmen");        if( !ob || environment(ob) != environment()                || environment() != room)                return;        switch( random(2) )        {                case 0:                        say( "侠客岛弟子说道:这位" + RANK_D->query_respect(ob)                                 + ",欢迎欢迎。\n");                        break;                case 1:                        say( "侠客岛弟子恭手说道:这位" + RANK_D->query_respect(ob)                                 + ",小弟这厢有礼了。\n");                        break;        }}

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