📄 shizhe.c
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//NPC /npc/shizhe.c
inherit NPC;
#include <ansi.h>
void greeting(object);
void init();
void create()
{
set_name("黄衣使者", ( { "shi zhe", "zhe" }) );
set("gender", "男性" );
set("age", 30);
set("long",
"这是个身着黄衣的三十几岁汉子,手持木浆,面无表情。\n"
);
set("attitude", "friendly");
set("shen_type", 1);
set("str", 30);
set("int", 39);
set("con", 30);
set("dex", 30);
set("max_qi", 330);
set("max_jing", 320);
set("neili", 300);
set("max_neili", 300);
set("combat_exp", 16000);
set("score", 10000);
set_skill("force", 50);
set_skill("dodge", 50);
set_skill("unarmed", 50);
set_skill("parry", 50);
set_temp("apply/attack", 50);
set_temp("apply/defense", 50);
set_temp("apply/damage", 50);
set_temp("apply/armor", 50);
set_temp("ling",0);
set_temp("times",5);
create_family("侠客岛", 2, "弟子");
set("inquiry", ([
"侠客岛" : "小人在这活了一辈子,还从没听说过。\n",
"出海" : "南边还有几艘船,你自己看看去吧!\n",
]));
setup();
}
void init()
{
object ob;
::init();
if( interactive(ob = this_player()) && !is_fighting() )
{
remove_call_out("greeting");
call_out("greeting", 1, ob);
}
}
void greeting(object ob)
{
if( !ob || environment(ob) != environment() ) return;
say("黄衣使者说道:这位" + RANK_D->query_respect(ob)
+ "你把我叫过来,有什么事吗。\n");
return;
}
int accept_object(object who, object ob)
{
object ling1;
object ling2;
object room, myenv;
if( !who || environment(who) != environment() ) return 0;
if ( !objectp(ob) ) return 0;
if ( !present(ob, who) ) return notify_fail("你没有这件东西。\n");
if ( (string)ob->query("id") != "shan pai"
&& (string)ob->query("id") !="e pai" )
{
return notify_fail("我不需要这件东西。\n");
}
if ( query_temp("times")==0 )
{
return notify_fail("我太累了,不想出海。\n");
}
if ( (string)ob->query("id") == "shan pai" )
{
if ( (string)ob->query_temp("own") != (string)who->query("id") )
{
message_vision("这不是你的牌子。你这样欺骗我,不是想害我家破人亡吗?\n",who);
return 0;
}
if (query_temp("ling")==2)
{
message_vision("使者一看是赏善铜牌,满脸歉意地对$N说:上岛的铜牌共两块,你还缺一块罚恶铜牌。\n",who);
return 0;
}
add_temp("ling",2);
if(!( room = find_object("/d/xiakedao/duchuan")) )
room = load_object("/d/xiakedao/duchuan");
room = find_object("/d/xiakedao/duchuan");
room->add_temp("pai",2);
if( query_temp("ling")==2 )
{ message_vision("使者一看是赏善铜牌,满脸欣喜地对$N说:你还有一块罚恶铜牌吗?\n",who);
return 1;
}
}
if ( (string)ob->query("id") == "e pai" )
{
if ( (string)ob->query_temp("own") != (string)who->query("id") )
{
message_vision("这不是你的牌子。你这样欺骗我,不是想害我家破人亡吗?\n",who);
return 0;
}
if(query_temp("ling")==1)
{
message_vision("使者一看是罚恶铜牌,满脸遗憾地对$N说:本岛铜牌一共两块,你还缺赏善铜牌。\n",who);
return 0;
}
add_temp("ling",1);
if(!( room = find_object("/d/xiakedao/duchuan")) )
room = load_object("/d/xiakedao/duchuan");
room = find_object("/d/xiakedao/duchuan");
room->add_temp("pai",1);
//command("say " +(string)room->query_temp("pai") +"haha");
if( query_temp("ling")==1 )
{
message_vision("使者一看是罚恶铜牌,满脸欣喜地对$N说:你还有赏善铜牌吗?\n",who);
return 1;
}
}
command("smile "+(string)who->query("id"));
message_vision("原来是侠客岛的贵宾,这就随我上岛去吧。\n",who);
ling1 = new("/d/xiakedao/obj/tongpai1");
ling1->set_temp("own",who->query("id"));
ling1->move(who);
ling2 = new("/d/xiakedao/obj/tongpai2");
ling2->set_temp("own",who->query("id"));
ling2->move(who);
set_temp("ling",0);
add_temp("times",-1);
myenv = environment (who) ;
who->move("/d/xiakedao/duchuan");
tell_room(myenv,
"黄衣使者招了招手,一只小舟靠岸,"+who->query("name")+"跨步上船。\n");
tell_object(who, BLU "你在海上航行了三天三夜.......\n"NOR);
call_out("goto_xiake",10,who) ;
return 1;
}
void goto_xiake(object ob)
{
tell_object(ob , "大船终于停在了一个小岛边。你走下船来。\n" ) ;
ob->move ("/d/xiakedao/haitan") ;
}
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