eting.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 276 行
C
276 行
//Cracked by Kafei// /d/bwdh/sjsz/eting.c
// 演武厅
// by sdong 08/8/99
#include <ansi.h>
inherit ROOM;
#include "sjsz_room.h"
string long_desc();
int do_get(string arg);
string look_jia();
int do_get(string arg);
string look_jia();
int do_withdraw(string arg);
int do_plant(string arg);
void create()
{
set("short", HIW"演武厅"NOR);
set("long", (: long_desc :));
set("exits", ([
"west" : "/d/bwdh/sjsz/etower2",
]));
set("item_desc", ([
"jia": (: look_jia :),
]));
create_room();
setup();
}
void init()
{
init_room();
add_action("do_get", "get");
add_action("do_withdraw", "ba");
add_action("do_withdraw", "withdraw");
add_action("do_plant", "plant");
}
string long_desc()
{
string desc,temp;
int nRank,i,j;
if( !query("flag") )
desc = HIW"
/I____________I\\
//||||||||||||||||\\\\
T\\//IIIIIIIIIIIIIIIIIIII\\\\/T
^^^^"+HIG"||"NOR+HIY"^^^"+HIW"[ 演武厅 ]"NOR+HIY"^^^"+HIG"||"+HIY"^^^^ "+HIY"
"+HIG"||"NOR+HIY"________________"+HIG"||"NOR+HIY" "+HIC"
[]__|[]___[]___||___[]___[]|__[]___[]
|_________|_|________|_|____________|"+HIB"
|| ||
|| ||
|| ||
|| ||
|| ||
||__________________||\n
"+HIC"正前方竖着一排兵器架(jia)\n"NOR;
else
desc = HIW"
/I____________I\\ "+HIR"★"+HIW"
//||||||||||||||||\\\\ "+HIY"||"+HIR"~~~~~~~~/"+HIW"
T\\//IIIIIIIIIIIIIIIIIIII\\\\/T "+HIY"|| 武 "+HIR"{"+HIW"
^^^^"+HIG"||"NOR+HIY"^^^"+HIW"[ 演武厅 ]"NOR+HIY"^^^"+HIG"||"+HIY"^^^^ "+HIY"|| "+HIR"\\"+HIY"
"+HIG"||"NOR+HIY"________________"+HIG"||"NOR+HIY" ||"+HIR"~~~~~~~~~~~"+HIC"
[]__|[]___[]___||___[]___[]|__[]___[]
|_________|_|________|_|____________|"+HIB"
|| ||
|| ||
|| ||
|| ||
|| ||
||__________________||\n
"+HIC"正前方竖着一排兵器架(jia)\n"NOR;
return desc;
}
int do_get(string arg) {
object weapon, me=this_player(), *temp, env;
string type;
int i;
if(!arg) return 0;
if(me->is_busy()) return 0;
if (sscanf(arg, "%s from jia", type) != 1) return 0;
switch (type) {
case "sword": if(this_player()->query("gender") == "无性")
weapon = new("/clone/test/xiuhua");
else
weapon = new("/clone/weapon/gangjian");
break;
case "blade": weapon = new("/clone/weapon/gangdao");
break;
case "xiao" : weapon = new("/d/taohua/obj/tiexiao");
break;
case "stick": weapon = new("/clone/weapon/gangbang");
break;
case "staff": weapon = new("/clone/weapon/shezhang");
break;
case "falun": weapon = new("clone/weapon/falun");
break;
case "whip" : weapon = new("/clone/weapon/changbian");
break;
case "club" : weapon = new("/clone/weapon/panguanbi");
break;
case "armor": weapon = new("/clone/armor/tiejia");
break;
case "stone": weapon = new("/d/city/obj/stone");
break;
case "xiang": weapon = new("/d/foshan/obj/tihu-xiang");
break;
case "lubo" : weapon = new("/d/xueshan/obj/lubo");
break;
case "lian" : weapon = new("/d/xueshan/obj/rtlian");
break;
case "guan" : weapon = new("/d/xueshan/obj/klguan");
break;
case "bagua" : weapon = new("/d/taohua/obj/bagua");
break;
case "walkie-talkie" :
temp = all_inventory(me);
for (i = 0; i < sizeof(temp); i++) {
if (temp[i]->query("id") == "walkie-talkie") {
write("你已经拿了对讲机了。\n");
return 1;
}
}
weapon = new(__DIR__"obj/walkie-talkie");
env = environment(me);
if ( me->query("sjsz/white") )
weapon->set("channel", 1);
else if (me->query("sjsz/red") )
weapon->set("channel", 2);
break;
default: write("找不到"+type+"。\n");
return 1;
}
if(weapon->move(me)) {
message_vision("$N从兵器架上取下一"+weapon->query("unit")+weapon->name()+"。\n", me);
} else {
destruct(weapon);
}
return 1;
}
string look_jia() {
string msg;
msg = "
可以拿的兵器有剑(sword),刀(blade),棒(stick),杖(staff),轮(falun),
鞭(whip),棍(club)。还有铁甲(armor),石块(stone),醍醐香(xiang),颅钵
(lubo),人头链(lian),骷髅冠(guan),对讲机(walkie-talkie),箫(xiao),
铁八卦(bagua)。\n\n";
return msg;
}
int do_withdraw(string arg) {
object flag, me=this_player(), *obj;
string type;
int i, bGuarded = 0;
if(!arg) return 0;
if(me->is_busy()) return 0;
if ( arg != "flag" && arg != "qi") return 0;
if ( query("flag") <= 0 ) return notify_fail("没旗可拔。\n");
if ( me->query("sjsz/white") > 0 ) return notify_fail("偷自己的旗?\n");
message_vision(HIY"$N向旗杆跃起,想一把拔下旗子。\n"NOR, me);
obj = all_inventory(environment(me));
for(i=0;i<sizeof(obj);i++) {
if( living(obj[i]) &&
obj[i]->query("sjsz/team_name") != me->query("sjsz/team_name")
&& obj[i]->query("env/invisibility") < 1
)
{
obj[i]->kill_ob(me);
message_vision(HIR"$N急对$n喝道:“$n竟敢偷旗,看招!”\n"NOR, obj[i],me,me);
me->kill_ob(obj[i]);
bGuarded = 1;
}
}
if( !bGuarded )
{
flag = new("/d/bwdh/sjsz/obj/flag");
flag->set_name(query("flag_name"), ({ "flag" }) );
if(flag->move(me)) {
message_vision(HIG"$N一把扯下了大旗,高高举起。\n"NOR, me);
set("flag",0);
} else {
destruct(flag);
}
CHANNEL_D->do_channel(this_object(), "rumor",
"听说"+me->name()+"夺走了"+query("flag_name")+"!" );
}
return 1;
}
int do_plant(string arg) {
object flag, me=this_player(), *obj;
string type;
int i, bGuarded = 0;
object board;
mapping entryA, entryB;
int scoreA,scoreB;
board = find_object(BOARD);
if (!objectp(board)) {
board = load_object(BOARD);
if (!objectp(board))
return notify_fail("找不到团体赛成绩版。\n");
}
entryA = board->query("team/" + board->query("east"));
entryB = board->query("team/" + board->query("west"));
if(!entryA || !entryB )return notify_fail("现在没有比赛。\n");
scoreA = entryA["this_score"];
scoreB = entryB["this_score"];
if(!arg) return 0;
if(me->is_busy()) return 0;
if ( arg != "flag" && arg != "qi") return 0;
if ( query("flag") > 0 ) return notify_fail("旗杆上已有旗了。\n");
if ( !me->query("sjsz/white") ) return notify_fail("这可不是你的地盘。\n");
flag= present("flag",me );
if(!flag)return notify_fail("你手中没旗可以插。\n");
if( flag->query("name") == query("team_name")+"大旗" )
return notify_fail("自己的队旗应该插在大本营才是。\n");
message_vision(HIY"$N把大旗哗啦啦展开,插上了旗杆。\n"NOR, me);
set("flag",1);
CHANNEL_D->do_channel(this_object(), "rumor",
"听说"+me->name()+"将"+flag->query("name")+"插到了演武厅!" );
set("flag_name",flag->query("name"));
destruct(flag);
me->add("sjsz/flag",1);
me->add("sjsz/bw_score",1000);
me->add("sjsz/this_flag",1);
me->add("sjsz/this_score",1000);
if( me->query("sjsz/white") )scoreA += 1000;
else if( me->query("sjsz/red") )scoreB += 1000;
entryA["this_score"]=scoreA;
entryB["this_score"]=scoreB;
board->set("team/" + board->query("east"),entryA);
board->set("team/" + board->query("west"),entryB);
board->save();
return 1;
}
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