leitai.h
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C头文件 代码 · 共 170 行
H
170 行
//Cracked by Kafei// 擂台
// sdong 09/28/98
#include <ansi.h>
inherit ROOM;
int do_disable(string arg);
string look_jia();
int do_kickout(string arg);
int do_get(string arg);
void create()
{
set("short",HIG"擂台"NOR);
set("long", HIY"
/I______________I\\ "+HIC"|"+HIR"=====|"+HIY"
//||||||||||||||||||\\\\ "+HIC"|"+HIR" 武 |"+HIY"
T\\//IIIIIIIIIIIIIIIIIIIIII\\\\/T "+HIC"|"+HIR"=====|"+HIY"
^^^^"+HIG"||"NOR+HIY"^^^"+HIR"【比武擂台】"NOR+HIY"^^^"+HIG"||"+HIY"^^^^ "+HIC"|"+HIY"
"+HIG"||"NOR+HIY"__________________"+HIG"||"NOR+HIY" "+HIC"|"+HIY"
/||||||||||||||||||||||\\ "+HIC"|"+HIY"
T\\//IIIIIIIIIIIIIIIIIIIIIIII\\\\/T "+HIC"|"+HIY"
^^^^"+HIG"||"+HIY"^^^^^^^^^^^^^^^^^^^^"+HIG"||"+HIY"^^^^ "+HIC"|"+HIG"
|| || "+HIC"|"+HIG"
|| || "+HIC"|"+HIG"
|| || "+HIC"|"+HIG"
|| || "+HIC"|"+HIG"
|| || "+HIC"|"+HIG"
|| || "+HIC"|"+HIW"
[]___[]___[]__|[]___[]___||___[]___[]|__[]___[]___[]
|__________________|_|________|_|__________________|
|| ||
|| ||
"+HIC"正前方竖着一排兵器架(jia),台下围满了看热闹的人。\n"NOR
);
set("invalid_startroom", 1);
set("no_death", 1);
set("exits", ([
"down":KANTAI,
"northdown":KANTAI2,
]));
set("item_desc", ([
"jia": (: look_jia :),
]));
set("objects", ([
__DIR__"obj/live" : 1,
]));
setup();
}
int do_disable(string arg)
{
tell_object(this_player(), "不能在擂台上这样。\n");
return 1;//notify_fail("不允许在擂台上这样!\n");;
}
void init()
{
add_action("do_get", "get");
add_action("do_disable", "save");
add_action("do_disable", "kill");
add_action("do_disable", "hit");
add_action("do_disable", "steal");
add_action("do_disable", "fight");
add_action("do_disable", "sleep");
add_action("do_disable", "throw");
add_action("do_disable", "halt");
add_action("do_disable", "quit");
add_action("do_kickout", "kickout");
}
int do_kickout(string arg)
{
object ob,me = this_player();
string id;
if (!wizardp(me)) {
tell_object(me,"你不是巫师,不能赶人家下去!\n");
return 1;
}
if (!arg || sscanf(arg, "%s", id)!=1)
{
tell_object(me,"usage: kickout someone\n");
return 1;
}
ob = present(arg);
if( !ob )
{
tell_object(me,"这个人不在这儿。\n");
return 1;
}
message_vision("$N把$n踢出擂台!\n",me,ob);
ob->move(KANTAI);
return 1;
}
int do_get(string arg)
{
object weapon, me=this_player();
string type;
if(!arg) return 0;
if(me->is_busy()) return 0;
if (sscanf(arg, "%s from jia", type) != 1) return 0;
switch (type) {
case "sword": if(this_player()->query("gender") == "无性")
weapon = new("/clone/test/xiuhua");
else weapon = new("/clone/weapon/gangjian");
break;
case "xiao": weapon = new("/d/taohua/obj/tiexiao");
break;
case "blade": weapon = new("/clone/weapon/gangdao");
break;
case "stick": weapon = new("/clone/weapon/gangbang");
break;
case "staff": weapon = new("/clone/weapon/shezhang");
break;
case "falun": weapon = new("clone/weapon/falun");
break;
case "whip" : weapon = new("/clone/weapon/changbian");
break;
case "armor": weapon = new("/clone/armor/tiejia");
break;
default: return notify_fail("找不到"+type+"\n");
}
if(weapon->move(me)) {
message_vision("$N从兵器架上取下一"+weapon->query("unit")+weapon->name()+"。\n", me);
if (me->is_fighting()) me->start_busy(2);
} else {
destruct(weapon);
}
return 1;
}
string look_jia()
{
string msg;
msg = "这是一个兵器架,十八般武器是应有尽有。\n";
msg+= "目前存放有剑(sword),刀(blade),棒(stick),杖(staff),轮(falun),\n鞭(whip),萧(xiao)。还有一些铁甲(armor)。\n";
msg+= "请用指令“get 种类 from jia”拿取你称手的兵器或甲胄。\n";
return msg;
}
int valid_leave(object me, string dir)
{
if( !wizardp(me) ) return notify_fail("不准溜!\n");
return ::valid_leave(me, dir);
}
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