📄 aobai9.c
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#include <room.h>
inherit ROOM;
void close_gate();
int do_open(string arg);
int do_close(string arg);
void create()
{
set("short", "暗室");
set("long", @LONG
这里是鳌拜藏宝的地方,各种珠宝玉器,应有尽有,有几样尤其显眼。
LONG );
set("objects", ([
__DIR__"obj/baojia" : 1,
__DIR__"obj/bishou" : 1,
__DIR__"obj/shouzhuo" : 1,
__DIR__"obj/jinduan" : 1,
"/d/city2/obj/book14_1" : 1,
"/d/city2/obj/book14_7" : 1,
"/d/city2/npc/wuzhirong" : 1
]));
// set("no_clean_up", 0);
setup();
}
void init()
{
add_action("do_open", "open");
add_action("do_open", "unlock");
}
void close_gate()
{
object room;
if(!( room = find_object(__DIR__"aobai7")) )
room = load_object(__DIR__"aobai7");
if(objectp(room))
{
delete("exits/south");
message("vision","只听乒地一声,暗门自动关了起来。\n",this_object());
message("vision","你脑海中闪过一个念头:坏了!出不去了!\n" ,
this_object());
room->delete("exits/north");
message("vision","只听乒地一声,暗门自动关了起来。\n",room);
message("vision","你脑海中闪过一个念头:哎哟!又进不去了!\n" ,
room );
}
}
int do_open(string arg)
{
object room;
if (query("exits/south"))
return notify_fail("暗门已经是开着了。\n");
if (!arg || (arg != "door" && arg != "south"))
return notify_fail("你要开什么?\n");
if(!( room = find_object(__DIR__"aobai7")) )
room = load_object(__DIR__"aobai7");
if(objectp(room))
{
set("exits/south", __DIR__"aobai7");
message_vision("$N使劲把暗门打了开来。\n",this_player());
room->set("exits/north", __FILE__);
message("vision","里面有人把暗门打开了。\n",room);
remove_call_out("close_gate");
call_out("close_gate", 10);
}
return 1;
}
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