📄 lama.c
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// lama.c#include <ansi.h>inherit NPC;void create(){ set_name("喇嘛", ({"lama"})); set("long", "这是一个高大喇嘛,两臂粗壮,膀阔腰圆,似乎不是中土人士。\n" ); set("gender", "男性"); set("attitude", "aggressive"); set("class", "bonze"); set("age", 20+random(30)); set("shen_type", -1); set("str", 25+random(10)); set("dex", 25+random(10)); set("max_qi", 500); set("max_jing", 300); set("neili", 1500); set("max_neili", 1500); set("jiaji", 50+random(50)); set("combat_exp", 50000); set("score", 1); set_skill("force", 70); set_skill("dodge", 70); set_skill("unarmed", 70); set_skill("parry", 70); set_skill("blade", 70); setup(); carry_object("/d/shaolin/obj/jiedao")->wield(); carry_object("/clone/misc/cloth")->wear();}void init(){::init();remove_call_out("greeting");call_out("greeting", 0, this_player());}void greeting(object ob){ object me; me = this_object(); ob = this_player();if (!ob) return; if((int)ob->query_temp("hastrystab")==6) return; if (interactive(ob) && !environment(ob)->query("no_fight")) { if( !ob->query_temp("warned2") ) { if(ob->query_temp("hastrystab")) command("say 气死我了,你居然暗算我兄弟!"); else command("say 你是谁,居然敢破坏大爷的好事,不想活了是不是?!"); ob->set_temp("warned2", 1); } else { if(ob->query_temp("hastrystab")) command("say 我...我..一定要杀了你这背后捅人的江湖败类!"); else command("say 你这家伙不要跑,让佛爷我宰了你!!!\n");// me->set_leader(ob); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } } }
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