📄 dizi.c
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// dizi.c#include <ansi.h>inherit NPC;void create(){ set_name("弟子", ({"dizi"})); set("title", HIY"神龙教"NOR); set("long", "这是一个神龙教弟子,混身透着一股邪气。\n" ); set("gender", "男性"); set("attitude", "peaceful"); set("age", 20+random(30)); set("shen_type", -1); set("str", 25+random(10)); set("dex", 25+random(10)); set("max_qi", 200); set("max_jing", 150); set("neili", 200); set("max_neili", 200); set("jiaji", 5+random(5)); set("combat_exp", 10000+random(10000)); set_skill("force", 40); set_skill("dodge", 40); set_skill("unarmed", 40); set_skill("parry", 40); set_skill("sword", 50); set_skill("blade", 50); set("chat_chance", 3); set("chat_msg", ({"神龙教弟子忽然高声叫道:教主宝训,时刻在心,建功克敌,无事不成!\n","神龙教弟子忽然齐声叫道:众志齐心可成城,威震天下无比伦!\n","神龙教弟子忽然齐声叫道:神龙飞天齐仰望,教主声威盖八方!\n","神龙教弟子忽然齐声叫道:乘风破浪逞英豪,教主如同日月光!\n","神龙教弟子齐声叫道:教主永享仙福,寿与天齐!\n", }) ); setup();carry_object("/d/shenlong/obj/xionghuang")->wield(); carry_object("/clone/weapon/changjian")->wield(); carry_object("/clone/misc/cloth")->wear();}void init(){ object ob; ::init(); if( interactive(ob = this_player()) && !is_fighting() ) { remove_call_out("greeting"); call_out("greeting", 10, ob); }}void greeting(object ob){if (ob){ object obj; if (obj = present("usedgao", ob)) unconcious();} return;}
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